Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor #66936
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Related to #65465 and #65571.
Currently when you try to create a GDExtension that provides a custom physics server (along with a
PhysicsDirectBodyState3DExtension
), you'll get an error saying:There is however no such method to implement in
PhysicsDirectBodyState3DExtension
. This seems to be due to some bindings missing forPhysicsDirectBodyState3D
andPhysicsDirectBodyState3DExtension
.This PR addresses that problem and will allow you to actually override/implement
PhysicsDirectBodyState3DExtension::_get_inverse_inertia_tensor
once the godot-cpp headers have been updated.