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C#: Fix Vector4 in godot_variant and missing marshaling #65164

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merged 1 commit into from
Sep 1, 2022

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@neikeq neikeq commented Aug 31, 2022

Vector4 and Vector4i were implemented incorrectly in godot_variant. They were also missing their respective Variant conversion callbacks (used for generic collections).

Took the chance to remove unnecessary native calls for creating Variant from Vector4, as now it can be done from C# (which is faster).

Vector4 and Vector4i were implemented incorrectly in godot_variant.
They were also missing their respective Variant conversion callbacks
(used for generic collections).

Took the chance to remove unnecessary native calls for creating
Variant from Vector4, as now it can be done from C# (which is faster).
@neikeq neikeq added this to the 4.0 milestone Aug 31, 2022
@neikeq neikeq requested a review from raulsntos August 31, 2022 22:32
@neikeq neikeq merged commit 1c037c8 into godotengine:master Sep 1, 2022
@neikeq neikeq deleted the csharp-fix-vector4-in-variant branch September 1, 2022 00:54
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2 participants