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Partial revert of #32657, undoing line shifting by 0.5 #33427

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merged 1 commit into from
Nov 7, 2019

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As discussed in #32657, this can't be done here as lines can be used
with a canvas scale, and this breaks them.
A suggestion is to do the pixel shifting at matrix level instead.

Fixes #33393.
Fixes #33421.

As discussed in godotengine#32657, this can't be done here as lines can be used
with a canvas scale, and this breaks them.
A suggestion is to do the pixel shifting at matrix level instead.

Fixes godotengine#33393.
Fixes godotengine#33421.
@akien-mga akien-mga added this to the 3.2 milestone Nov 7, 2019
@akien-mga akien-mga requested a review from reduz as a code owner November 7, 2019 14:44
@akien-mga akien-mga mentioned this pull request Nov 7, 2019
@akien-mga akien-mga merged commit 81c6a7e into godotengine:master Nov 7, 2019
@akien-mga akien-mga deleted the revert-shifting-32657 branch November 7, 2019 17:38
@AtomaFajrovulpo
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AtomaFajrovulpo commented Nov 10, 2019

Fixes #33526.

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v3.2.beta1: Tileset Editor snap grid lines are 0.5 pixels off "draw_line" snaps positions to integer
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