Set particles emitting to false when particles finish emitting with one-shot enabled #14971
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Particles nodes couldn't know if they were emitting or not #12218
With this change, whenever the user checks
emitting
on the node it will query the visual server to get if the emitter is emitting or not.I've removed the internal
emitting
variables fromscene/2d/particles_2d
andscene/3d/particles
because they use the visual server to know the state of it.Fixes #12218