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Description
Tested versions
- Reproducible in 4.4dev5
System information
Godot v4.4.dev5 - Windows 10.0.19045 - Single-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 32.0.15.6094) - AMD Ryzen 7 5800X 8-Core Processor (16 threads)
Issue description
The UX of the bottom panel could greatly benefit from improvement. To keep this report contained to a single issue, here's something I've just run into:
when I want to edit an animation frame, I select the Sprite2D node to edit the keyframe - but then the animation panel switches over to the shader panel, so I have to switch back again before I can edit the keyframes.
hm.mp4
Steps to reproduce
- make a Scene with both a Sprite2D, and an AnimationPlayer operating on that Sprite2D.
- add a Shader to the Sprite2D.
- create an animation in the AnimationPlayer.
- with the Animation panel open, try to select the sprite2D.
- contrary to what you'd expect, when you select the Sprite2D, the Shader Editor panel pops up, requiring you to switch to the Animation panel again before you can actually edit the keyframes.
(this seems to only happen after reopening the project?)
Minimal reproduction project (MRP)
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Type
Projects
Status
Not Critical