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Fold resources when object is unedited #102248

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@KoBeWi KoBeWi commented Jan 31, 2025

Closes #99772

However this has a side-effect of always closing resources when node is deselected.

godot.windows.editor.dev.x86_64_quRfYBLapw.mp4

The shader editor was opening, because Shader stayed unfolded when switching nodes. This is the only way to fix it, other than reworking how resources are edited.

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Bottom panel: Shader Editor keeps popping up over Animation tab
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