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SpotLight3D causes clustering artifacts with large light angle and small camera far plane #81772

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@Fabien2S

Description

@Fabien2S

Godot version

v4.1.1.stable.mono.official [bd6af8e]

System information

Godot v4.1.1.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3713) - 12th Gen Intel(R) Core(TM) i5-12600KF (16 Threads)

Issue description

With a Camera3D far plane of 4000 (default value)
image

With a Camera3D far plane of 100
image

Steps to reproduce

  • Camera3D must be "behind" the SpotLight3D
  • Camera3D far plane must be small (tested with 100m)
  • SpotLight3D angle must be large (tested with 75°)

Minimal reproduction project

MRP.zip

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