Closed
Description
Godot version
v4.1.1.stable.mono.official [bd6af8e]
System information
Godot v4.1.1.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3713) - 12th Gen Intel(R) Core(TM) i5-12600KF (16 Threads)
Issue description
- This issue persist in 4.2dev4
- Does not require a WorldEnvironment node
- Probably not related to SpotLight3D turns negative, and creates black boxes on small angles with volumetric fog #78500, as this issue occurs without volumetric fog
With a Camera3D far plane of 4000
(default value)
With a Camera3D far plane of 100
Steps to reproduce
- Camera3D must be "behind" the SpotLight3D
- Camera3D far plane must be small (tested with
100m
) - SpotLight3D angle must be large (tested with 75°)