Closed
Description
Godot version
v4.0.stable.official [92bee43]
System information
Windows 10, AMD 5 5600G, RTX 3060, Forward+ Shading
Issue description
When creating a SpotLight3D in a scene with fog, the light will first invert (e.g. opposite colours) and then create black splotches as seen in the screenshots below:
Angle of 2.0 degrees, range 15.0
Angle of 1.0 degrees, range 15.0,
Steps to reproduce
Create a spotlight with the following settings:
range: 15
angle: 1.0
Colour: ff3e00
Energy, Indirect Energy, and Volumetric Fog Energy: 500
Size: 1.0 m
And a world environment with volumetric fog on set to defaults.
Note that any angle below 3 seems to act strangely.
Minimal reproduction project
Note for opening the project: The scene opens with the camera close to the center of the scene.
Make sure to toggle the volumetric fog off and on to reset the dark spots.
Activity