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CollisionShape3D in Compatibility renderer don't have "grabbable" points used for resizing.
Also tested on a different Vulkan compatible device and the result is the same.
The same issue still present on v4.0.stable.official [92bee43] and v4.0.1.stable.official [cacf499]
@Calinou Someone recently reported collision shape point being a single pixel (sorry can''t find issue number now), could this be yet another duplicate of #74005 too
@Calinou Someone recently reported collision shape point being a single pixel (sorry can''t find issue number now), could this be yet another duplicate of #74005 too
Yes, it's due to point size not being passed correctly in OpenGL (so it's always 1).
Godot version
v4.0.rc1.official [8843d9a]
System information
Windows 10, GLES3, NVIDIA GeForce GTS 450
Issue description
CollisionShape3D in Compatibility renderer don't have "grabbable" points used for resizing.
Also tested on a different Vulkan compatible device and the result is the same.
The same issue still present on v4.0.stable.official [92bee43] and v4.0.1.stable.official [cacf499]
Steps to reproduce
Minimal reproduction project
No_grabbables.zip
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