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3d: certain gizmo's not showing when rendering in compatiblity mode #74005

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Ulugbeg opened this issue Feb 26, 2023 · 2 comments · Fixed by #73966
Closed

3d: certain gizmo's not showing when rendering in compatiblity mode #74005

Ulugbeg opened this issue Feb 26, 2023 · 2 comments · Fixed by #73966

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@Ulugbeg
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Ulugbeg commented Feb 26, 2023

Godot version

v4.0.rc5.official [6296b46]

System information

Arch linux, Radeon 680M, latest drivers

Issue description

With the Compatiblity renderer selected, I don't see the handles/controls on, for example, Path3d s or CollisionShape3D 's. When switching the Renderer to Mobile or Forward+, I do see them.

image

image

My apologies if this is a known issue, I couldn't find it if it was.

Steps to reproduce

  1. Create a 3D scene with Compatiblity renderer selected
  2. Add a Path3D.
  3. Add some nodes. Whilst doing so, notice that though the lines appear, no controls/handles at the end of those lines appear.
  4. Switch the renderer to Mobile or Forward+.
  5. Observe the handles are there.

Minimal reproduction project

HandlesMissing.zip

@Calinou
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Calinou commented Feb 26, 2023

This is likely due to the same cause as #73826, as these gizmos rely on point rendering if I'm not mistaken.

@clayjohn
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Yep, tested locally, will be fixed by #73966

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