Ambient light not affecting gridmap in compatibility renderer #75085
Closed
Description
opened on Mar 18, 2023
Godot version
4.0.1rc1
System information
Windows10, AMD Ryzen 9 5900X, NVIDIA GeForce RTX 3060 Ti, driver version 30.0.15.1179, compatibility.
Issue description
Ambient lighting set in the environment does not affect gridmaps when using the compatibility render pipeline.
Steps to reproduce
Just add a gridmap and turn up ambient light. See how everything else gets bright but not the gridmap.
Activity