Closed
Description
Godot version
4.0.dev
System information
Windows 10
Issue description
If a WebSocketMultiplayerPeer server is configured with a TLS certificate, the program crashes whenever a client tries to connect.
I don't get any error messages (which is driving me crazy)
I tried with a self-signed (in Godot) certificate and a properly signed Let's Encrypt certificate, but same results.
Steps to reproduce
- Configure a WebSocketMultiplayerPeer server with a TLS certificate
- Try to connect to the server