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WebSocketMultiplayerPeer server crashes if it's configured with a TLS certificate. #73810

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@Vsono

Description

@Vsono

Godot version

4.0.dev

System information

Windows 10

Issue description

If a WebSocketMultiplayerPeer server is configured with a TLS certificate, the program crashes whenever a client tries to connect.
I don't get any error messages (which is driving me crazy)

I tried with a self-signed (in Godot) certificate and a properly signed Let's Encrypt certificate, but same results.

Steps to reproduce

  1. Configure a WebSocketMultiplayerPeer server with a TLS certificate
  2. Try to connect to the server

Minimal reproduction project

test_client.zip
test_server.zip

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