Closed
Description
Godot version
4.0.beta17
System information
MacOS
Issue description
When the "Synchronize Script Changes" option is selected, scripts should hot-reload when changes are saved. However, this does not work when using Godot 4 with an external editor (only tested on VSCode). It does work when using the in-built text editor, or when using Godot 3.
Steps to reproduce
- Configure Godot to use VSCode as an external editor.
- Enable Synchronize Script Changes.
- Edit a script file within VSCode while the game is running.
Minimal reproduction project
N/A