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Hot-reloading of scripts ("Synchronize Script Changes") doesn't work when using external editor (VSCode) #72825

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@retro-git

Description

@retro-git

Godot version

4.0.beta17

System information

MacOS

Issue description

When the "Synchronize Script Changes" option is selected, scripts should hot-reload when changes are saved. However, this does not work when using Godot 4 with an external editor (only tested on VSCode). It does work when using the in-built text editor, or when using Godot 3.

Steps to reproduce

  1. Configure Godot to use VSCode as an external editor.
  2. Enable Synchronize Script Changes.
  3. Edit a script file within VSCode while the game is running.

Minimal reproduction project

N/A

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