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Vulkan: Improve SSR roughness quality by taking advantage of TAA when enabled #70526

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@Cesio137

Description

Godot version

4.0 beta 10

System information

Windows 10

Issue description

roughness doesn't seem to be working properly, it looks more like adding a blur on top of the reflection.

image

Steps to reproduce

  1. Add a world enviroment and enable SSR.
  2. Create material(both standart/visual shader) e set values for roughness then apply to a object.

Minimal reproduction project

issue.zip

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