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Vulkan Clustered: ReflectionProbe roughness is affected by global Texture Mipmap Bias #65690

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@BraqueDown

Description

Godot version

v4.0.alpha.custom_build [baded9f]

System information

Windows 10, Vulkan Clustered, Ryzen R5 3600, RTX 3070 (512.15)

Issue description

Enabling FXAA or TAA, or lowering the viewport's resolution scale causes reflections created by ReflectionProbes to reduce in apparent roughness. The size of the viewport itself doesn't affect anything. Also, raising resolution scaling above 1.0 doesn't affect it either.

ReflectionProbe.Scaling.mp4

This does not affect the size of the specular lobe, nor does it affect reflections from VoxelGI, SDFGI, or the sky cubemap.

This issue does not occur on the Vulkan Mobile backend.

Steps to reproduce

  1. Add a mesh and apply a metallic material, and raise it's roughness.
  2. Open the project settings and toggle either FXAA or TAA, and reduce resolution scaling below 1.0.

or download attached MRP and hit Play (F5).

Minimal reproduction project

ReflectionProbe Scaling Roughness Bug.zip

Activity

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