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Description
Godot version
3.4.2.stable
System information
Mac OSX (Intel 2019)
Issue description
I was trying to fix some of the CPU usage caused by coreaudio running non-stop while the editor runs.
Associated issues & PRs
Here is the plugin I was working on
https://github.com/tavurth/godot-sound-disabler
What's not working
ProjectSettings["audio/driver"] = "dummy"
Steps to reproduce
Please see above, sample code can be found here
https://github.com/tavurth/godot-sound-disabler