Closed
Description
Tested versions
- Reproducible in: 4.4.dev 24d7451
System information
Godot v4.4.dev (24d7451) - Fedora Linux 41 (KDE Plasma) on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 565.77) - 13th Gen Intel(R) Core(TM) i9-13900K (32 threads)
Issue description
#90644 implemented the ability to customize collision shape colors, but the CollisionPolygon3D node lacks this functionality:
Additionally, it does not draw filled shape colors, which is inconsistent with other collision shapes.
cc @BattyBovine
Steps to reproduce
- Create a CollisionPolygon3D node and add a few points to it.
- Notice how the inspector lacks properties to change the debug color and fill, and that no fill is drawn by default.