Web builds with Scenes containing a SubViewportContainer lead to "WebGL context lost" errors on iOS Devices #100272
Open
Description
Tested versions
- Reproducible in 4.3 stable and 4.4-dev*
- Tested on iPhones and iPads running iOS Version 17 and 18
- Behaves the same on all Browsers
System information
Godot v4.3.stable - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 (NVIDIA; 32.0.15.6094) - 13th Gen Intel(R) Core(TM) i7-13700K (24 Threads)
Issue description
Browsers on iOS Devices stop with a generic "OpenGL context lost" error when running a Web build with a SubViewportContainer in it.
Steps to reproduce
- open attached MRP or create a new Project containing a Scene with a SubViewportContainer
- build to Web
- open in any Broswer on iOS
Minimal reproduction project (MRP)
Metadata
Assignees
Type
Projects
Status
For team assessment
Activity