Mention other ways to run an EditorScript in Running code in the editor#11513
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Calinou wants to merge 1 commit intogodotengine:masterfrom
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Mention other ways to run an EditorScript in Running code in the editor#11513Calinou wants to merge 1 commit intogodotengine:masterfrom
Calinou wants to merge 1 commit intogodotengine:masterfrom
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This is particularly useful when using an external editor, as the original approach can't be used.
| - If the script has a ``class_name`` set at the top, it will appear in the command palette. | ||
| Press :kbd:`Ctrl + Shift + P` (:kbd:`Cmd + Shift + P` on macOS) to bring up | ||
| the command palette, then enter the class name. The script will appear under | ||
| the Editor Scripts category. The class name is automatically capitalized, |
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The automatic capitalization is a bit confusing as the capitalization of the example doesn't change, a space is inserted though, I think this can be clarified further (and make it clear what happens for a class like add_foliage
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This is particularly useful when using an external editor, as the original approach can't be used.