-
-
Notifications
You must be signed in to change notification settings - Fork 3.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Updated CharacterBody description for clarity #10577
Open
Vroodot
wants to merge
213
commits into
godotengine:master
Choose a base branch
from
Vroodot:patch-2
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
+5,161
−3,198
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Branch docs version 4.3
Add a link for JetBrains Rider LSP/DAP support
- The `GODOT_SERVER` preprocessor define is no longer available in Godot 4, since the dedicated server platform was removed. - Replaced a reference to `GODOT_HTML5` with `GODOT_WEB` since that platform was also renamed in Godot 4. - Remove note about `<DefineConstants>` that only really applies to Godot 3.
`..` immediately following paragraph text at the same indentation is interpreted as a continuation of that text, as seen on the website: https://docs.godotengine.org/en/stable/contributing/how_to_contribute.html#technical-contributions > Upload your plugins to the Godot Asset Library to make them available to others. .. update to talk about Asset Store later I feel the intent was still clear, but it does look a bit weird at the moment. Further information: - There must be a blank line between the text block and the comment for the comment to be properly interpreted as a comment. - There must not be two blank lines between the two list items, once the comment is ignored. Otherwise, the generated output produces two separate lists. This a perceptibly different amount of padding compared to when they were structurally part of the same list in HTML output, since Godot adds extra padding around `<ul>` tags.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: Raul Santos <raulsntos@gmail.com>
…s.rst autoloads_versus_internal_nodes.rst remove 'a' from "share a variables"
Fix grammar in one sentence Add reference to mentioned node
Update 07.killing_player.rst
…d iOS - Reorder instructions to mention ARM64 builds first in macOS, as this is the primary architecture in use now (with all new Macs since 2023 being sold with Apple Silicon only). The `lipo` command still works as before, as it infers the architecture from the input files. - Remove the manual bundle generation steps to make the page shorter (similar to Compiling for Android). - Remove references to the master branch (this was only relevant when 4.0 was still in development).
…godotengine#10323) * Plugin now bundled with rider so can't be installed As of Rider 2024.2 the plugin is bundled with the software and can't be installed which can be confusing. https://plugins.jetbrains.com/plugin/13882-godot-support --------- Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
This is done for several reasons: - Recent CPython versions such as 3.13 have mostly caught up with Pyston in terms of performance. If the trend continues, CPython may supersede Pyston's performance in the long term. This is especially the case if the experimental JIT is eventually able to run Godot's SCons setup. - Pyston is not maintained anymore (its last release was in 2022), and the last Python version it can run is 3.8. Python 3.8 is now end-of-life. Godot's SCons setup (as well as SCons itself) will eventually require Python versions newer than 3.8.
It's `godot.editor.html` since Godot 4.0.
`os/file_access.h` moved to `io/file_access.h` in 9e328bb5b: godotengine/godot@9e328bb5b
4.3 cherrypicks
CI: Integrate pre-commit for style checks
4.3 Cherrypicks: shaders
* Completely remove reference to Haxe bindings Consensus is that this link should be removed, not just moved to an archived section.
* Update using_tilesets.rst
This reference is already present in the Color class reference, but this embeds it directly in the page to save users a click.
4.3 cherry picks
[4.3] Change Edit on GitHub link to point to master
issue: godotengine#10458 Added: Despite the name, this class is meant to be used for more than just "characters." In this case, a character body is any physics body you want to control manually.
You opened the PR from the same branch, it needs to be started on |
skyace65
added
the
needs work
Needs additional work by the original author, someone else or in another repo.
label
Jan 29, 2025
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
issue: #10458
Added "Despite the name, this class is meant to be used for more than just "characters." In this case, a character body is any physics body you want to control manually.