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Adding Warnings against possible Remote Code Execution when loading untrusted resources #10081

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betalars
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This issue is already mentioned in the wiki when you look up the comments under the saving games tutorial, however I think it is nice to add these safeguards until a proper solution has been implemented.

As this security vulnerability is already publicly discussed and assumed to be known by the maintainers and the educated public, I think it is fair to be at least honest about this limitation.

@AThousandShips
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Thank you for your contribution!

These changes needs to be done over here, changing the generated files is not allowed, see here

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betalars commented Oct 14, 2024

Thanks, created godotengine/godot#98168 instead.

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