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MultiMeshInstance2D useage needs to be documented #5967

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@golddotasksquestions

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@golddotasksquestions

Your Godot version: 3.4, 3.5, 4.0 Alpha

Issue description:
There is not really any documentation on how to use the MuliMeshInstance2D node. Currently the MultiMeshInstance2D docs pages says "just like 3D", but this is actually not at all the case.

The closest thing to an explanation can be found in the Optimizing Multimesh tutorial page, but this only features an example for MultiMeshInstance, so the 3D variant. This example does not work for MultiMeshInstance2D and trying to translate this is not an easy job for someone who has not worked in 3D extensively yet.

Many people learn Godot 2D before 3D, so it's wrong to expect people to bring extensive 3D knowledge for a 2D feature.

I had this issue for years and I'm not the only one. Reddit example. This is an issue, because MultiMeshInstance2D are a powerful tool, but since virtually undocumented the are underutilized by the community and then people blame the engine for not being capable of delivering good performance.

URL to the documentation page (if already existing):
https://docs.godotengine.org/en/stable/classes/class_multimeshinstance2d.html
https://docs.godotengine.org/en/3.5/classes/class_multimeshinstance2d.html
https://docs.godotengine.org/en/latest/classes/class_multimeshinstance2d.html

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    area:class referenceIssues and PRs about the class reference, which should be addressed on the Godot engine repositoryarea:manualIssues and PRs related to the Manual/Tutorials section of the documentationcontent:new pageIssues and PRs related to creation of new documentation pages for new or undocumented featuresenhancementtopic:2dtopic:rendering

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