Your Godot version:
4.7
Issue description:
In the description for the BAKE_DYNAMIC BakeMode, it's stated that dynamic lights are only taken into account with VoxelGI and SDFGI, which I believe is incorrect, and goes against this section from this article on LightmapGI. Similarly, the light_indirect_energy property description claims to only apply to VoxelGI and SDFGI, which is also not true from my testing.
URL to the documentation page:
https://docs.godotengine.org/en/stable/classes/class_light3d.html
Your Godot version:
4.7
Issue description:
In the description for the BAKE_DYNAMIC BakeMode, it's stated that dynamic lights are only taken into account with VoxelGI and SDFGI, which I believe is incorrect, and goes against this section from this article on LightmapGI. Similarly, the light_indirect_energy property description claims to only apply to VoxelGI and SDFGI, which is also not true from my testing.
URL to the documentation page:
https://docs.godotengine.org/en/stable/classes/class_light3d.html