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Update size and anchors tutorial
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KMouratidis committed Jan 28, 2024
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88 changes: 52 additions & 36 deletions tutorials/ui/size_and_anchors.rst
Original file line number Diff line number Diff line change
Expand Up @@ -19,35 +19,42 @@ that the screen resolution has changed and the controls need to be
re-positioned. Some will need to follow the bottom of the screen, others
the top of the screen, or maybe the right or left margins.

.. image:: img/anchors.png

This is done by editing the *margin* properties of controls. Each
control has four margins: left, right, bottom, and top, which correspond
to the respective edges of the control. By default, all of
them represent a distance in pixels relative to the top-left corner of
the parent control or (in case there is no parent control) the viewport.

.. image:: img/margin.png

So to make the control wider you can make the right margin larger and/or
make the left margin smaller. This lets you set the exact placement
and shape of the control.

The *anchor* properties adjust where the margin distances are relative *to*.
Each margin has an individual anchor that can be adjusted from the
beginning to the end of the parent. So the vertical (top, bottom) anchors
adjust from 0 (top of parent) to 1.0 (bottom of parent) with 0.5 being
the center, and the control margins will be placed relative to that
point. The horizontal (left, right) anchors similarly adjust from left to
right of the parent.
.. image:: img/anchors.webp

.. note::

The simplest approach to control node positioning is to pick a layout
preset from the toolbar above the viewport (see the section at the end).
We go into a bit more detail here for demonstration purposes, and so you
can get a better understanding of how the layout system works.

This is done by first selecting **Anchors** under Layout > Layout Mode and then
**Custom** Under Layout > Anchors Preset. This opens up a menu where we can
edit the **Anchor Points** and **Anchor Offset** properties. Each control
has four anchor points and their corresponding offsets: left, right, bottom,
and top. Anchor points represent a distance in the range of [0, 1] relative to
the equivalent point of the parent control or (in case there is no parent
control) the viewport.

.. image:: img/margin.webp

The other important group of properties that affects positioning is the
anchor offsets. The *anchor points* adjust where the *anchor offsets*
are relative *to*. Each individual anchor point can be adjusted from the
beginning to the end of the parent. So the vertical (top, bottom) anchor points
adjust from 0 (top of parent) to 1.0 (bottom of parent) with 0.5 being the
center, and the control anchor offsets will be placed relative to that point.
The horizontal (left, right) anchor points similarly adjust from left to right
of the parent.

Note that when you wish the edge of a control to be above or left of the
anchor point, you must change the margin value to be negative.
anchor point, you must change the anchor offset value to be negative.

For example: when horizontal anchors are changed to 1, the margin values
become relative to the top-right corner of the parent control or viewport.
For example: when the horizontal anchors are changed to 1, the anchor offset
values become relative to the top-right corner of the parent control or
viewport.

.. image:: img/marginend.png
.. image:: img/marginend.webp

Adjusting the two horizontal or the two vertical anchors to different
values will make the control change size when the parent control does.
Expand All @@ -56,14 +63,14 @@ parent's bottom-right, while the top-left control margins are still
anchored to the top-left of the parent, so when re-sizing the parent,
the control will always cover it, leaving a 20 pixel margin:

.. image:: img/marginaround.png
.. image:: img/marginaround.webp

Centering a control
-------------------

To center a control in its parent, set its anchors to 0.5 and each margin
to half of its relevant dimension. For example, the code below shows how
a TextureRect can be centered in its parent:
To center a control in its parent, set its anchor points to 0.5 and each anchor
offset to half of its relevant dimension. For example, the code below shows
how a TextureRect can be centered in its parent:

.. tabs::
.. code-tab:: gdscript GDScript
Expand Down Expand Up @@ -99,15 +106,24 @@ a TextureRect can be centered in its parent:
rect.OffsetBottom = textureSize.Y / 2;
AddChild(rect);

Setting each anchor to 0.5 moves the reference point for the margins to
the center of its parent. From there, we set negative margins so that
the control gets its natural size.
Setting each anchor point to 0.5 moves the reference point for the anchor
offsets to the center of its parent. From there, we set negative margins so
that the control gets its natural size.

Layout Presets
--------------

Instead of manually adjusting the margin and anchor values, you can use the
toolbar's Layout menu, above the viewport. Besides centering, it gives you many
options to align and resize control nodes.
Instead of manually adjusting the margin and anchor values for every node, you
can use the toolbar's Layout menu, above the viewport. This offers multiple
common presets (e.g. top right, bottom left, center, full rect, bottom wide).

.. image:: img/layout_dropdown_menu.webp

After picking a preset (bottom right in the image below), you can also offset
the control node manually by simply dragging it away:

.. image:: img/manual_offset.webp

and it will work the same as if you had set an offset:

.. image:: img/layout_dropdown_menu.png
.. image:: img/manual_offset.gif

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