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Cherry-picks for the godot-cpp 4.4 branch - 1st batch #1745
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(cherry picked from commit 2f6d7f2)
(cherry picked from commit 671e309)
People seem to want to build godot-cpp without any arguments, not even specifying a target. We have to detect if we are top level though because it conflicts with being consumed. (cherry picked from commit 8b33e73)
The SCons build doesn't do this, so neither should CMake Excpetions are already handled by DISABLE_EXCEPTIONS option (cherry picked from commit 43690cb)
Add GODOTCPP_TARGET configuration option Remove loop to generate the godot-cpp.<target> CMake Targets Rename test bindings target Update documentation (cherry picked from commit 89abe15)
(cherry picked from commit 0a73df5)
When attempting to generate XCode projects it would fail due to the target dependency chain not meeting expectations. This PR, adds the required dependency infomation so that the XCode generator works. (cherry picked from commit f83f364)
It should be ok when folders exist. Exception shouldn't be thrown. Update binding_generator.py It should be ok when folds exist. It will fail to build without this patch, in vs code on windows with compiler ( visual studio community 2022 amd 64) . Co-Authored-By: Chris Cranford <ccranfor@redhat.com> (cherry picked from commit d79959c)
Made all warnings private. Warning as error private Consistency in generator expressions (cherry picked from commit 5eb16d0)
This was referenced Mar 17, 2025
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paddy-exe
approved these changes
Mar 17, 2025
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Looks like a lot of cleanup 👍🏻 from my glance and half knowledge of CMake it looks good
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The 1st batch of PR's marked with
cherrypick:4.4
This is mostly cmake stuff, but not only.