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More accurately provide spans to errors in the Register classes, functions and other symbols to GDScript
quality-of-life
No new functionality, but improves ergonomics/internals
GodotClass
macro
c: register
#920
opened Oct 15, 2024 by
lilizoey
Loading…
__before_ready()
is not called if there's no #[godot_api]
trait impl
bug
c: register
#913
opened Oct 8, 2024 by
Houtamelo
Hot reloaded nodes with "tool" enabled lose state and don't run initialization functions
bug
c: register
Register classes, functions and other symbols to GDScript
#908
opened Sep 28, 2024 by
Soremwar
Support OnEditor<T>/Required<T>for #[export] similar to OnReady<T>
c: register
Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
#892
opened Sep 13, 2024 by
Yarwin
Support registering godot enums and bitfields.
c: register
Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
#890
opened Sep 12, 2024 by
lilizoey
Quotes from doc comments are unnecessarily escaped
bug
c: register
Register classes, functions and other symbols to GDScript
#885
opened Sep 3, 2024 by
andreymal
#[class(no_init)]
makes extension non-reloadable
bug
c: register
#874
opened Aug 26, 2024 by
snatvb
#[var(set = Register classes, functions and other symbols to GDScript
function_name
)] is not compatible with #[func(rename = gdscript_name
)]
bug
c: register
#863
opened Aug 18, 2024 by
Houtamelo
Ambiguous method call in Register classes, functions and other symbols to GDScript
#[godot_api]
generated code
bug
c: register
#858
opened Aug 15, 2024 by
vby
Docs comments do not follow usual markdown newline rules
bug
c: register
Register classes, functions and other symbols to GDScript
#811
opened Jul 23, 2024 by
RedMser
#[export(file)]
should be limited to certain field types
bug
c: register
#772
opened Jun 19, 2024 by
snatvb
Deep copies taking into account Rust state (unlike Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
Node::duplicate()
)
c: register
#695
opened May 4, 2024 by
Riizade
#[func]
function arguments with invalid types produce weird errors
c: register
#691
opened May 3, 2024 by
lilizoey
shape_collide and body_collide_shape from IPhysicsServer2DExtension gives compilation error
bug
c: register
Register classes, functions and other symbols to GDScript
#677
opened Apr 26, 2024 by
Ughuuu
Exporting project in release configuration makes optinal Gd references empty without a debug build
bug
c: register
Register classes, functions and other symbols to GDScript
#664
opened Apr 15, 2024 by
lostlont
Virtual methods that return pointers should only be implementable through an unsafe trait
bug
c: register
Register classes, functions and other symbols to GDScript
ub
Undefined behavior
#649
opened Mar 27, 2024 by
lilizoey
cargo check
points to #[godot_api] if delta: f64
is missing from process
bug
c: register
#641
opened Mar 6, 2024 by
fpdotmonkey
Implement (or derive) GodotType for godot compatible repr enums
c: register
Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
#580
opened Jan 24, 2024 by
jrockett6
Support every class-registration option that Godot offers
c: register
Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
#563
opened Jan 11, 2024 by
lilizoey
13 of 21 tasks
Support using Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
Base
for initialization in init
function
c: register
#557
opened Jan 7, 2024 by
lilizoey
#[derive(GodotClass)]
on tuple structs should fail before other macro failures
c: register
#545
opened Dec 26, 2023 by
fpdotmonkey
f32
vs f64
in Godot APIs
c: engine
#510
opened Nov 30, 2023 by
Bromeon
Issues exporting resources from Rust custom types
bug
c: register
Register classes, functions and other symbols to GDScript
#440
opened Oct 5, 2023 by
HenryWConklin
Derive Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
hard
Opposite of "good first issue": needs deeper know-how and significant design work.
GodotClass
for traits
c: register
#426
opened Sep 25, 2023 by
lilizoey
Opt-in support for functions that return Result<T,GodotError> to indicate failable operations
c: engine
Godot classes (nodes, resources, ...)
c: register
Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
#425
opened Sep 24, 2023 by
ogapo
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