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Issues: godot-rust/gdext

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#24 opened Nov 16, 2022 by Bromeon
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Issues list

More accurately provide spans to errors in the GodotClass macro c: register Register classes, functions and other symbols to GDScript quality-of-life No new functionality, but improves ergonomics/internals
#920 opened Oct 15, 2024 by lilizoey Loading…
__before_ready() is not called if there's no #[godot_api] trait impl bug c: register Register classes, functions and other symbols to GDScript
#913 opened Oct 8, 2024 by Houtamelo
Hot reloaded nodes with "tool" enabled lose state and don't run initialization functions bug c: register Register classes, functions and other symbols to GDScript
#908 opened Sep 28, 2024 by Soremwar
Support OnEditor<T>/Required<T>for #[export] similar to OnReady<T> c: register Register classes, functions and other symbols to GDScript feature Adds functionality to the library
#892 opened Sep 13, 2024 by Yarwin
Support registering godot enums and bitfields. c: register Register classes, functions and other symbols to GDScript feature Adds functionality to the library
#890 opened Sep 12, 2024 by lilizoey
Quotes from doc comments are unnecessarily escaped bug c: register Register classes, functions and other symbols to GDScript
#885 opened Sep 3, 2024 by andreymal
#[class(no_init)] makes extension non-reloadable bug c: register Register classes, functions and other symbols to GDScript status: upstream Depending on upstream fix (typically Godot)
#874 opened Aug 26, 2024 by snatvb
#[var(set = function_name)] is not compatible with #[func(rename = gdscript_name)] bug c: register Register classes, functions and other symbols to GDScript
#863 opened Aug 18, 2024 by Houtamelo
Ambiguous method call in #[godot_api] generated code bug c: register Register classes, functions and other symbols to GDScript
#858 opened Aug 15, 2024 by vby
Docs comments do not follow usual markdown newline rules bug c: register Register classes, functions and other symbols to GDScript
#811 opened Jul 23, 2024 by RedMser
#[export(file)] should be limited to certain field types bug c: register Register classes, functions and other symbols to GDScript
#772 opened Jun 19, 2024 by snatvb
Deep copies taking into account Rust state (unlike Node::duplicate()) c: register Register classes, functions and other symbols to GDScript feature Adds functionality to the library
#695 opened May 4, 2024 by Riizade
#[func] function arguments with invalid types produce weird errors c: register Register classes, functions and other symbols to GDScript quality-of-life No new functionality, but improves ergonomics/internals
#691 opened May 3, 2024 by lilizoey
shape_collide and body_collide_shape from IPhysicsServer2DExtension gives compilation error bug c: register Register classes, functions and other symbols to GDScript
#677 opened Apr 26, 2024 by Ughuuu
Exporting project in release configuration makes optinal Gd references empty without a debug build bug c: register Register classes, functions and other symbols to GDScript
#664 opened Apr 15, 2024 by lostlont
Virtual methods that return pointers should only be implementable through an unsafe trait bug c: register Register classes, functions and other symbols to GDScript ub Undefined behavior
#649 opened Mar 27, 2024 by lilizoey
cargo check points to #[godot_api] if delta: f64 is missing from process bug c: register Register classes, functions and other symbols to GDScript
#641 opened Mar 6, 2024 by fpdotmonkey
Implement (or derive) GodotType for godot compatible repr enums c: register Register classes, functions and other symbols to GDScript feature Adds functionality to the library
#580 opened Jan 24, 2024 by jrockett6
Support every class-registration option that Godot offers c: register Register classes, functions and other symbols to GDScript feature Adds functionality to the library
#563 opened Jan 11, 2024 by lilizoey
13 of 21 tasks
Support using Base for initialization in init function c: register Register classes, functions and other symbols to GDScript feature Adds functionality to the library
#557 opened Jan 7, 2024 by lilizoey
#[derive(GodotClass)] on tuple structs should fail before other macro failures c: register Register classes, functions and other symbols to GDScript good first issue Good for newcomers quality-of-life No new functionality, but improves ergonomics/internals
#545 opened Dec 26, 2023 by fpdotmonkey
f32 vs f64 in Godot APIs c: engine Godot classes (nodes, resources, ...) c: register Register classes, functions and other symbols to GDScript quality-of-life No new functionality, but improves ergonomics/internals
#510 opened Nov 30, 2023 by Bromeon
Issues exporting resources from Rust custom types bug c: register Register classes, functions and other symbols to GDScript
#440 opened Oct 5, 2023 by HenryWConklin
Derive GodotClass for traits c: register Register classes, functions and other symbols to GDScript feature Adds functionality to the library hard Opposite of "good first issue": needs deeper know-how and significant design work.
#426 opened Sep 25, 2023 by lilizoey
Opt-in support for functions that return Result<T,GodotError> to indicate failable operations c: engine Godot classes (nodes, resources, ...) c: register Register classes, functions and other symbols to GDScript feature Adds functionality to the library
#425 opened Sep 24, 2023 by ogapo
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