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Description
Hello, here is all of my source code lol:
use godot::prelude::*;
use ndarray::{Array, ArrayBase, Dim, OwnedRepr};
use rand::Rng;
type NNArray = ArrayBase<OwnedRepr<f64>, Dim<[usize; 2]>>;
macro_rules! godot_panic {
($msg:expr) => {{
godot_error!($msg);
println!($msg);
panic!($msg);
}};
}
trait Layer {
fn new(input_shape: usize, output_shape: usize) -> Self;
fn forward(&self, inputs: NNArray) -> NNArray;
}
#[derive(Debug, GodotClass)]
#[class(base=Resource)]
struct Dense {
weights: NNArray,
biases: NNArray,
input_size: usize,
output_size: usize,
}
impl Layer for Dense {
fn new(input_size: usize, output_size: usize) -> Self {
Dense {
weights: Array::from_shape_fn((output_size, input_size), |(_, _)| {
rand::thread_rng().gen_range(-2f64..2f64)
}),
biases: Array::from_shape_fn((output_size, 1), |(_, _)| {
rand::thread_rng().gen_range(-2f64..2f64)
}),
input_size,
output_size,
}
}
fn forward(&self, inputs: NNArray) -> NNArray {
inputs.dot(&self.weights) + &self.biases
}
}
#[godot_api]
impl ResourceVirtual for Dense {
fn init(_: Base<Resource>) -> Self {
Self {
weights: Array::zeros((0, 0)),
biases: Array::zeros((0, 0)),
input_size: 0,
output_size: 0,
}
}
}
struct WrappedGDArray(VariantArray);
impl From<WrappedGDArray> for NNArray {
fn from(value: WrappedGDArray) -> NNArray {
let value = value.0;
if value.len() == 0 {
godot_panic!("Empty array provided");
}
let f = value.first().unwrap();
if f.get_type() != VariantType::Array {
godot_panic!("Array isn t a matrix (not an array of arrays)");
}
let f: VariantArray = f.to();
if f.len() == 0 {
godot_panic!("Array of empty arrays provided");
}
if f.first().unwrap().get_type() != VariantType::Float {
godot_panic!("Matrix of non floats provided");
}
let shape = [value.len(), f.len()];
NNArray::from_shape_fn(shape, |(i, j)| {
value.get(i).to::<VariantArray>().get(j).to()
})
}
}
impl Into<WrappedGDArray> for NNArray {
fn into(self) -> WrappedGDArray {
let mut gd_array = WrappedGDArray(VariantArray::new());
for row in self.rows() {
let mut gd_row = VariantArray::new();
for &value in row {
gd_row.push(Variant::from(value));
}
gd_array.0.push(gd_row.to_variant());
}
gd_array
}
}
#[godot_api]
impl Dense {
#[func]
fn init(&mut self, input_size: i32, output_size: i32) {
self.input_size = input_size as usize;
self.output_size = output_size as usize;
self.weights = Array::from_shape_fn((self.output_size, self.input_size), |(_, _)| {
rand::thread_rng().gen_range(-2f64..2f64)
});
self.biases = Array::from_shape_fn((self.output_size, 1), |(_, _)| {
rand::thread_rng().gen_range(-2f64..2f64)
});
}
#[func]
fn think(&self, inputs: VariantArray) -> VariantArray {
if inputs.len() != self.input_size {
godot_panic!("Mismatched input size");
}
let nnarray_inputs = Array::from(WrappedGDArray(WrappedGDArray(inputs).0));
let out: WrappedGDArray = self.forward(nnarray_inputs).into();
out.0
}
}
struct Godumb;
#[gdextension]
unsafe impl ExtensionLibrary for Godumb {}
(sry no line numbers)
Worked like a charm until it didn't
Here is the error I get with the full rust backtrace:
[gaspard@Zephyrus ~]$ RUST_BACKTRACE=full godot
Godot Engine v4.1.1.stable.official.bd6af8e0e - https://godotengine.org
libGL error: glx: failed to create dri3 screen
libGL error: failed to load driver: nouveau
OpenGL API 4.6 (Core Profile) Mesa 23.1.5 - Compatibility - Using Device: AMD - AMD Radeon Graphics (renoir, LLVM 15.0.7, DRM 3.52, 6.4.10-zen2-1-zen)
Editing project: /home/gaspard/Programmation/Godot/Godumb
Initialize GDExtension API for Rust: Godot Engine v4.1.1.stable.official
Godot Engine v4.1.1.stable.official.bd6af8e0e - https://godotengine.org
Vulkan API 1.3.242 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3070 Laptop GPU
[gaspard@Zephyrus ~]$
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
at: _editor_init (modules/gltf/register_types.cpp:73)
Initialize GDExtension API for Rust: Godot Engine v4.1.1.stable.official
Godot Engine v4.1.1.stable.official.bd6af8e0e - https://godotengine.org
Vulkan API 1.3.242 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3070 Laptop GPU
ERROR: Rust function panicked in file /home/gaspard/.cargo/registry/src/index.crates.io-6f17d22bba15001f/ndarray-0.15.6/src/linalg/impl_linalg.rs at line 299. Context: think
at: <function unset> (/home/gaspard/.cargo/git/checkouts/gdext-76630c89719e160c/b4e6fd6/godot-core/src/lib.rs:150)
thread '<unnamed>' panicked at 'godot_error: message must be ASCII', /home/gaspard/.cargo/git/checkouts/gdext-76630c89719e160c/b4e6fd6/godot-core/src/lib.rs:101:13
stack backtrace:
0: 0x7f64e7309641 - std::backtrace_rs::backtrace::libunwind::trace::h6aeaf83abc038fe6
at /rustc/8ede3aae28fe6e4d52b38157d7bfe0d3bceef225/library/std/src/../../backtrace/src/backtrace/libunwind.rs:93:5
1: 0x7f64e7309641 - std::backtrace_rs::backtrace::trace_unsynchronized::h4f9875212db0ad97
at /rustc/8ede3aae28fe6e4d52b38157d7bfe0d3bceef225/library/std/src/../../backtrace/src/backtrace/mod.rs:66:5
2: 0x7f64e7309641 - std::sys_common::backtrace::_print_fmt::h3f820027e9c39d3b
at /rustc/8ede3aae28fe6e4d52b38157d7bfe0d3bceef225/library/std/src/sys_common/backtrace.rs:65:5
3: 0x7f64e7309641 - <std::sys_common::backtrace::_print::DisplayBacktrace as core::fmt::Display>::fmt::hded4932df41373b3
at /rustc/8ede3aae28fe6e4d52b38157d7bfe0d3bceef225/library/std/src/sys_common/backtrace.rs:44:22
4: 0x7f64e7329d3f - core::fmt::rt::Argument::fmt::hc8ead7746b2406d6
at /rustc/8ede3aae28fe6e4d52b38157d7bfe0d3bceef225/library/core/src/fmt/rt.rs:138:9
5: 0x7f64e7329d3f - core::fmt::write::hb1cb56105a082ad9
at /rustc/8ede3aae28fe6e4d52b38157d7bfe0d3bceef225/library/core/src/fmt/mod.rs:1094:21
6: 0x7f64e73078b1 - std::io::Write::write_fmt::h797fda7085c97e57
at /rustc/8ede3aae28fe6e4d52b38157d7bfe0d3bceef225/library/std/src/io/mod.rs:1713:15
7: 0x7f64e7309455 - std::sys_common::backtrace::_print::h492d3c92d7400346
at /rustc/8ede3aae28fe6e4d52b38157d7bfe0d3bceef225/library/std/src/sys_common/backtrace.rs:47:5
8: 0x7f64e7309455 - std::sys_common::backtrace::print::hf74aa2eef05af215
at /rustc/8ede3aae28fe6e4d52b38157d7bfe0d3bceef225/library/std/src/sys_common/backtrace.rs:34:9
9: 0x7f64e730a957 - std::panicking::default_hook::{{closure}}::h8cad394227ea3de8
10: 0x7f64e730a744 - std::panicking::default_hook::h249cc184fec99a8a
at /rustc/8ede3aae28fe6e4d52b38157d7bfe0d3bceef225/library/std/src/panicking.rs:288:9
11: 0x7f64e730af6d - <alloc::boxed::Box<F,A> as core::ops::function::Fn<Args>>::call::h0be7fc2421582b49
at /rustc/8ede3aae28fe6e4d52b38157d7bfe0d3bceef225/library/alloc/src/boxed.rs:1999:9
12: 0x7f64e730af6d - std::panicking::rust_panic_with_hook::h82ebcd5d5ed2fad4
at /rustc/8ede3aae28fe6e4d52b38157d7bfe0d3bceef225/library/std/src/panicking.rs:709:13
13: 0x7f64e730acc1 - std::panicking::begin_panic_handler::{{closure}}::h810bed8ecbe66f1a
at /rustc/8ede3aae28fe6e4d52b38157d7bfe0d3bceef225/library/std/src/panicking.rs:595:13
14: 0x7f64e7309a76 - std::sys_common::backtrace::__rust_end_short_backtrace::h1410008071796261
at /rustc/8ede3aae28fe6e4d52b38157d7bfe0d3bceef225/library/std/src/sys_common/backtrace.rs:151:18
15: 0x7f64e730aa52 - rust_begin_unwind
at /rustc/8ede3aae28fe6e4d52b38157d7bfe0d3bceef225/library/std/src/panicking.rs:593:5
16: 0x7f64e71e6133 - core::panicking::panic_fmt::ha0a42a25e0cf258d
at /rustc/8ede3aae28fe6e4d52b38157d7bfe0d3bceef225/library/core/src/panicking.rs:67:14
17: 0x7f64e72d5b0c - godot_core::private::print_panic_message::hc0376a14122a969a
at /home/gaspard/.cargo/git/checkouts/gdext-76630c89719e160c/b4e6fd6/godot-core/src/lib.rs:101:13
18: 0x7f64e72d536d - godot_core::private::print_panic::hdaf3958432ca5661
at /home/gaspard/.cargo/git/checkouts/gdext-76630c89719e160c/b4e6fd6/godot-core/src/lib.rs:87:13
19: 0x7f64e71f2664 - godot_core::private::handle_panic::he97613106a053e9f
at /home/gaspard/.cargo/git/checkouts/gdext-76630c89719e160c/b4e6fd6/godot-core/src/lib.rs:156:17
20: 0x7f64e720a774 - <godumb::Dense as godot_core::obj::traits::cap::ImplementsGodotApi>::__register_methods::function::hbef2250033aa3533
at /home/gaspard/Programmation/Godot/Godumb/rust/src/lib.rs:106:1
21: 0x47c5f18 - <unknown>
22: 0x47d7128 - <unknown>
23: 0x463082a - <unknown>
24: 0x1289db4 - <unknown>
25: 0x118d948 - <unknown>
26: 0x2d1c928 - <unknown>
27: 0x32dcaa2 - <unknown>
28: 0x47c4d94 - <unknown>
29: 0x2ccbf46 - <unknown>
30: 0x2ccbef4 - <unknown>
31: 0x2d3c5df - <unknown>
32: 0x2d3c6ff - <unknown>
33: 0xe46423 - <unknown>
34: 0x7f64f0427cd0 - <unknown>
35: 0x7f64f0427d8a - __libc_start_main
36: 0xe777ae - <unknown>
37: 0x0 - <unknown>
fatal runtime error: failed to initiate panic, error 5
Weird ASCII thing related to [#godot_api] decorator at line 106 (right before Dense impl)
At first thought it was due to my godot_panic macro for some reason but no.
Here's my setup:
- rustc 1.71.0 (8ede3aae2 2023-07-12)
- godot 4.1.1.stable
- arch linux (btw)
Called cargo uptade
didn't changed a thing after recompiling
And finally here is my godot code calling the thing, its just and empty Node2D scene
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
var l = Dense.new()
l.init(2, 3)
print(l.think([[1.1, 2.1],[1.1, 2.1]]))
print("JAAJ")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass