-
-
Notifications
You must be signed in to change notification settings - Fork 191
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Editor crashes while loading gdextension #26
Labels
status: duplicate
This issue or pull request already exists
Comments
Sorry I realized I hadn't rebuilt after running
|
Thanks for reporting, this is a duplicate of #25. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
I'm trying to get a basic Hello World sort of extension running, but I'm getting this error when launching my project from
4.0.beta5.official.89a33d28f
.I do not get this error with the same project on godot
4.0.beta.custom_build.01ae26d31
(the same commit as beta 4). However, this build doesn't seem to actually load the extension.I have the same
<extension>.gdextension
,extension_list.cfg
, andlib.rs
with the exception of different names for the stuff that's mine and I've flattened the project structure so there's nogodot/
orrust
folders, e.g.cargo.toml
andgodot.project
are in the same directory. I've changed all the relevant paths in the previously mentioned files to reflect this.I reckon I must be doing something wrong, but as far as I can see from the instructions, I can't find what.
The text was updated successfully, but these errors were encountered: