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anyway for that DevilutionX read patch_rt.mpq? #4

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Ninoh-FOX opened this issue Nov 1, 2019 · 2 comments
Closed

anyway for that DevilutionX read patch_rt.mpq? #4

Ninoh-FOX opened this issue Nov 1, 2019 · 2 comments

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@Ninoh-FOX
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for RG350 please

@glebm
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glebm commented Nov 1, 2019

This is a question for upstream: https://github.com/diasurgical/devilutionX

@glebm
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glebm commented Nov 4, 2019

From the code it looks like devilutionX already reads patch_rt.mpq:

https://github.com/diasurgical/devilutionX/blob/95bec150c2147059e8c4ce1c0e6e42a6dd51deab/Source/init.cpp#L85

Simply place it next to diabdat.mpq.

@glebm glebm closed this as completed Nov 4, 2019
glebm added a commit that referenced this issue Mar 23, 2021
Single-player difficulty selection was implemented in a very hacky way.

Documents what's going on there and fixes a memory leak.

Memory leaks that this fixes looked like this:

```
Direct leak of 64 byte(s) in 1 object(s) allocated from:
    #0 0x7f435b789f17 in operator new(unsigned long) (/lib/x86_64-linux-gnu/libasan.so.6+0xb1f17)
    #1 0x5567766c62b8 in dvl::selgame_GameSelection_Select(int) ../SourceX/DiabloUI/selgame.cpp:163
    #2 0x5567766d8ee8 in dvl::selhero_Load_Select(int) ../SourceX/DiabloUI/selhero.cpp:464
    #3 0x5567766d6ed1 in dvl::selhero_List_Select(int) ../SourceX/DiabloUI/selhero.cpp:325
    #4 0x556776692683 in dvl::UiFocusNavigationSelect() ../SourceX/DiabloUI/diabloui.cpp:396
    #5 0x55677669158e in HandleMenuAction ../SourceX/DiabloUI/diabloui.cpp:223
    #6 0x5567766917b9 in dvl::UiFocusNavigation(SDL_Event*) ../SourceX/DiabloUI/diabloui.cpp:277
    #7 0x556776695dff in dvl::UiPollAndRender() ../SourceX/DiabloUI/diabloui.cpp:626
    #8 0x5567766d94ef in UiSelHeroDialog ../SourceX/DiabloUI/selhero.cpp:512
    diasurgical#9 0x5567766d997f in dvl::UiSelHeroSingDialog(int (*)(int (*)(dvl::_uiheroinfo*)), int (*)(dvl::_uiheroinfo*), int (*)(dvl::_uiheroinfo*), void (*)(unsigned int, dvl::_uidefaultstats*), int*, char (*) [16], int*) ../SourceX/DiabloUI/selhero.cpp:547
    diasurgical#10 0x556776a44f45 in mainmenu_select_hero_dialog ../Source/mainmenu.cpp:98
    diasurgical#11 0x5567765f9f15 in SNetInitializeProvider ../SourceX/storm/storm_net.cpp:102
    diasurgical#12 0x556776c996b9 in multi_init_single ../Source/multi.cpp:826
    diasurgical#13 0x556776c98b1e in NetInit ../Source/multi.cpp:770
    diasurgical#14 0x5567767d0c0b in StartGame ../Source/diablo.cpp:375
    diasurgical#15 0x556776a4493d in mainmenu_init_menu ../Source/mainmenu.cpp:45
    diasurgical#16 0x556776a44c05 in mainmenu_single_player ../Source/mainmenu.cpp:61
    diasurgical#17 0x556776a454a9 in mainmenu_loop ../Source/mainmenu.cpp:152
    diasurgical#18 0x5567767d2892 in DiabloMain ../Source/diablo.cpp:602
    diasurgical#19 0x5567766e3c69 in main ../SourceX/main.cpp:34
    diasurgical#20 0x7f435a69ecb1 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x28cb1)
```
glebm added a commit that referenced this issue Mar 23, 2021
Single-player difficulty selection was implemented in a very hacky way.

Documents what's going on there and fixes a memory leak.

Memory leaks that this fixes looked like this:

```
Direct leak of 64 byte(s) in 1 object(s) allocated from:
    #0 0x7f435b789f17 in operator new(unsigned long) (/lib/x86_64-linux-gnu/libasan.so.6+0xb1f17)
    #1 0x5567766c62b8 in dvl::selgame_GameSelection_Select(int) ../SourceX/DiabloUI/selgame.cpp:163
    #2 0x5567766d8ee8 in dvl::selhero_Load_Select(int) ../SourceX/DiabloUI/selhero.cpp:464
    #3 0x5567766d6ed1 in dvl::selhero_List_Select(int) ../SourceX/DiabloUI/selhero.cpp:325
    #4 0x556776692683 in dvl::UiFocusNavigationSelect() ../SourceX/DiabloUI/diabloui.cpp:396
    #5 0x55677669158e in HandleMenuAction ../SourceX/DiabloUI/diabloui.cpp:223
    #6 0x5567766917b9 in dvl::UiFocusNavigation(SDL_Event*) ../SourceX/DiabloUI/diabloui.cpp:277
    #7 0x556776695dff in dvl::UiPollAndRender() ../SourceX/DiabloUI/diabloui.cpp:626
    #8 0x5567766d94ef in UiSelHeroDialog ../SourceX/DiabloUI/selhero.cpp:512
    diasurgical#9 0x5567766d997f in dvl::UiSelHeroSingDialog(int (*)(int (*)(dvl::_uiheroinfo*)), int (*)(dvl::_uiheroinfo*), int (*)(dvl::_uiheroinfo*), void (*)(unsigned int, dvl::_uidefaultstats*), int*, char (*) [16], int*) ../SourceX/DiabloUI/selhero.cpp:547
    diasurgical#10 0x556776a44f45 in mainmenu_select_hero_dialog ../Source/mainmenu.cpp:98
    diasurgical#11 0x5567765f9f15 in SNetInitializeProvider ../SourceX/storm/storm_net.cpp:102
    diasurgical#12 0x556776c996b9 in multi_init_single ../Source/multi.cpp:826
    diasurgical#13 0x556776c98b1e in NetInit ../Source/multi.cpp:770
    diasurgical#14 0x5567767d0c0b in StartGame ../Source/diablo.cpp:375
    diasurgical#15 0x556776a4493d in mainmenu_init_menu ../Source/mainmenu.cpp:45
    diasurgical#16 0x556776a44c05 in mainmenu_single_player ../Source/mainmenu.cpp:61
    diasurgical#17 0x556776a454a9 in mainmenu_loop ../Source/mainmenu.cpp:152
    diasurgical#18 0x5567767d2892 in DiabloMain ../Source/diablo.cpp:602
    diasurgical#19 0x5567766e3c69 in main ../SourceX/main.cpp:34
    diasurgical#20 0x7f435a69ecb1 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x28cb1)
```
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