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Changelog

T. Okubo edited this page Nov 7, 2021 · 11 revisions

Version 0.11.0

  • Food item rotting
  • Container items
    • Ice box
    • Compost bin
    • Seed maker
  • Factions
  • Ally npcs
    • Pack animal
  • Character level
  • Character trait

Version 0.10.0

  • Use RON format for obj input instead of TOML
  • Use RustPython for game script
  • ItemAttribute generation and Attributes for ItemObj
    • Deconstruct scrap items
    • Harvestable plant items
  • Basic agriculture
  • Better enemy AI
    • Pathfinding
    • NPC ranged attack
    • Enemy detection
  • Wilderness item generation

More details

Version 0.9.0

  • Throwing items
  • Vein tile generation on maps
  • Player action shortcut toolbar
  • Basic Art/Pharmacy Recipes
  • Wilderness map generation
  • Display HP healing value
  • Deb package

More details

Version 0.8.0

  • Displaying damege on main screen
  • Add target selection after using items
  • Add UI to display the current weapons and tool
  • Add a tool to mine
  • Add mining and a tool to mine
  • The first quest for tutorial
  • Add new an item (magic device) to search enemy characters.
  • Many internal changes

More details

Version 0.7.0

  • Implement respawn
  • Add new creation kind
  • Add facility items for creation
  • Implement skills for creation
  • Improve creation UI
  • Implement skill learning items
  • Add readable items

More details

Version 0.6.0

  • Home
  • Improve Item UI
  • Mouse Based UI

More details

Version 0.5.0

  • Magic devices
  • HP regeneration
  • Use attributes of equipment when calculating damage
  • Help window
  • Migration of l10n system to Fluent
  • Debug command

Version 0.4.0

  • Basic instruction at game start
  • Introduce hit & miss to combat system
  • Improve ItemWindow UI
  • Item creation and recipe system
  • Cooking
  • Reimplement turn loop
  • Reimplement Time

Version 0.3.0

  • Add id-idx table to save data
  • Save data is in multiple files in one directory
  • Basic quests
  • Improve window tab display
  • Migration to Rust 2018
  • Reimplement ListWidget

Version 0.2.0

  • Use NonZeroU32 for Object index
  • Reduce size of map save data
  • Use serde_cbor for pak file format

Version 0.1.0

  • Fundamental gameplay
  • Save & Load
  • Improved skill list UI