-
Notifications
You must be signed in to change notification settings - Fork 31
Changelog
T. Okubo edited this page Nov 7, 2021
·
11 revisions
- Food item rotting
- Container items
- Ice box
- Compost bin
- Seed maker
- Factions
- Ally npcs
- Pack animal
- Character level
- Character trait
- Use RON format for obj input instead of TOML
- Use RustPython for game script
- ItemAttribute generation and Attributes for ItemObj
- Deconstruct scrap items
- Harvestable plant items
- Basic agriculture
- Better enemy AI
- Pathfinding
- NPC ranged attack
- Enemy detection
- Wilderness item generation
- Throwing items
- Vein tile generation on maps
- Player action shortcut toolbar
- Basic Art/Pharmacy Recipes
- Wilderness map generation
- Display HP healing value
- Deb package
- Displaying damege on main screen
- Add target selection after using items
- Add UI to display the current weapons and tool
- Add a tool to mine
- Add mining and a tool to mine
- The first quest for tutorial
- Add new an item (magic device) to search enemy characters.
- Many internal changes
- Implement respawn
- Add new creation kind
- Add facility items for creation
- Implement skills for creation
- Improve creation UI
- Implement skill learning items
- Add readable items
- Home
- Improve Item UI
- Mouse Based UI
- Magic devices
- HP regeneration
- Use attributes of equipment when calculating damage
- Help window
- Migration of l10n system to Fluent
- Debug command
- Basic instruction at game start
- Introduce hit & miss to combat system
- Improve ItemWindow UI
- Item creation and recipe system
- Cooking
- Reimplement turn loop
- Reimplement Time
- Add id-idx table to save data
- Save data is in multiple files in one directory
- Basic quests
- Improve window tab display
- Migration to Rust 2018
- Reimplement ListWidget
- Use NonZeroU32 for Object index
- Reduce size of map save data
- Use serde_cbor for pak file format
- Fundamental gameplay
- Save & Load
- Improved skill list UI