Skip to content
This repository was archived by the owner on Feb 25, 2025. It is now read-only.
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
40 changes: 23 additions & 17 deletions sky/shell/ui/animator.cc
Original file line number Diff line number Diff line change
Expand Up @@ -11,11 +11,14 @@
namespace sky {
namespace shell {

const int kPipelineDepth = 2;

Animator::Animator(const Engine::Config& config, Engine* engine)
: config_(config),
engine_(engine),
outstanding_draw_requests_(0),
did_defer_frame_request_(false),
engine_requested_frame_(false),
frame_in_progress_(false),
paused_(false),
weak_factory_(this) {
}
Expand All @@ -27,15 +30,19 @@ void Animator::RequestFrame() {
if (engine_requested_frame_)
return;

DCHECK(!did_defer_frame_request_);

TRACE_EVENT_ASYNC_BEGIN0("sky", "Frame request pending", this);
engine_requested_frame_ = true;

if (!frame_in_progress_) {
frame_in_progress_ = true;
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&Animator::BeginFrame, weak_factory_.GetWeakPtr()));
if (outstanding_draw_requests_ >= kPipelineDepth) {
did_defer_frame_request_ = true;
return;
}

base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&Animator::BeginFrame, weak_factory_.GetWeakPtr()));
}

void Animator::Stop() {
Expand All @@ -49,31 +56,30 @@ void Animator::Start() {
}

void Animator::BeginFrame() {
DCHECK(frame_in_progress_);
// There could be a request in the message loop at time of cancel.
if (!engine_requested_frame_) {
frame_in_progress_ = false;
if (!engine_requested_frame_)
return;
}

engine_requested_frame_ = false;
TRACE_EVENT_ASYNC_END0("sky", "Frame request pending", this);

engine_->BeginFrame(base::TimeTicks::Now());
skia::RefPtr<SkPicture> picture = engine_->Paint();

outstanding_draw_requests_++;
DCHECK(outstanding_draw_requests_ <= kPipelineDepth);
config_.gpu_task_runner->PostTaskAndReply(
FROM_HERE,
base::Bind(&GPUDelegate::Draw, config_.gpu_delegate, engine_->Paint()),
base::Bind(&GPUDelegate::Draw, config_.gpu_delegate, picture),
base::Bind(&Animator::OnFrameComplete, weak_factory_.GetWeakPtr()));
}

void Animator::OnFrameComplete() {
DCHECK(frame_in_progress_);
frame_in_progress_ = false;
DCHECK(outstanding_draw_requests_ > 0);
--outstanding_draw_requests_;
if (paused_)
return;

if (engine_requested_frame_) {
frame_in_progress_ = true;
if (engine_requested_frame_ && did_defer_frame_request_) {
did_defer_frame_request_ = false;
BeginFrame();
}
}
Expand Down
3 changes: 2 additions & 1 deletion sky/shell/ui/animator.h
Original file line number Diff line number Diff line change
Expand Up @@ -27,8 +27,9 @@ class Animator {

Engine::Config config_;
Engine* engine_;
int outstanding_draw_requests_;
bool did_defer_frame_request_;
bool engine_requested_frame_;
bool frame_in_progress_;
bool paused_;

base::WeakPtrFactory<Animator> weak_factory_;
Expand Down