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@abarth
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@abarth abarth commented Jul 28, 2015

Previously, we weren't overlapping any work between the UI and the GPU threads
because each waited for the other to finish. After this patch, we now have a
pipeline depth of 2, which means we can be working on two frames at once, one
for each thread. In the future, we should dynamically adjust the pipeline
depth.

Previously, we weren't overlapping any work between the UI and the GPU threads
because each waited for the other to finish. After this patch, we now have a
pipeline depth of 2, which means we can be working on two frames at once, one
for each thread.  In the future, we should dynamically adjust the pipeline
depth.
@eseidelGoogle
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lgtm!

abarth added a commit that referenced this pull request Jul 28, 2015
Increase the graphics pipeline depth to 2
@abarth abarth merged commit 93b7b46 into flutter:master Jul 28, 2015
@abarth abarth deleted the pipeline_depth branch July 28, 2015 21:49
miguelfrde pushed a commit to miguelfrde/engine that referenced this pull request Jan 7, 2020
rhencke pushed a commit to rhencke/engine that referenced this pull request Dec 20, 2020
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2 participants