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Fixes for array keyword, part 1 #25
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tsathoqqua
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Feb 16, 2022
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Looks solid
thefallentree
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May 18, 2023
* Some .o files neeeded for Lima to run * Documented gitignore * / dir * /lib/cmds * /lib/daemons * /lib/domains * /lib/help * /lib/log * /lib/std * /lib/trans * /lib/WWW * /lib/contrib * /lib/include * /lib/obj * /lib/secure * /lib/wiz * Character cleanup * Revert "Character cleanup" This reverts commit 687177e. * Text file updates * Issue 2 fixed, and master update. * tsathoqqua#6 * .o files no longer useful as part of empty mudlib. * the abs() sefun exists as a driver efun. no longerr required asd a simulated efun. * Detect no wizards in SECURE_D and re-admin * Updated scan command to be copypasta friendly. * User menu version 1 * User menu bug fixes * Player file management from admtool, user, body. * config.lima had tab characters at the end of every line. removing. * making the basic shell scripts executable * adding checks for mapp bodies and setting if missing * Small m_smartmove patch to not the fairly irrelevant "You enter" messages to the player, but only others. * adding initial 256 colour support * adding support for xterm256 to do_receive * minor mod to the xterm256 * Another step towards working limbs as part of the default mudlib. * Changes to doc_d and help_d to support RST format. Also ale spell test. * Combat module fixes for different messages for limbs and non-limbs. * Domain daemon and admtool. * DOMAIN_D support in CONTAINER. * updating readme minor correction * Wrong ifdef. * Elevator call button * RST support, fresh take * RST_D and autodoc changes * RST_D stupid bug * Update README.md * Update README.md * correcting the doc for set_fill_action (had wrong function name) and also some formatting updates * Move Xterm256 data files and ANSI_D updates * Quick roll back Need to rebase with master * More updates * Update xterm256_d.c * Remove /etc * RST_D local helpfiles support * Teams renamed to party, some RST changes * Wizroom bug removed * new command "work" * Removed sefuns and replaced with new efuns * RST_D fix for 1348686see * switch_body() fixes for su to work * New FluffOS docs and autodoc for modules * Remove old applies * More new docs * Old docs out * Shortened domain path standard (^) * Working limb combat, 3 new cmds, relative path fixes * Working limb combat * Limbs requires limb armors for now * Update config.h Updated admin email. * Shell fixes, master fix for syntax errors, 'cd' fix * Input stack fixes and item duplication bug * More duplication bugs * EMOJI_D, admtool part and player 'emoji' control command. * Crafting, salvaging, looting, stats, carrying capacity and more. * Stats part of score * Combat, skills, damage types, cmd updates. * Combat, skill updates * Working elevator and damage type fixes * Working elevator and damage type fixes * Relative path fixes for elevator * Buttons with numbers for elevators * Buttons with numbers with working example * Update doc.o Set date to 0 to force rescan of a new mudlib and folder creation. * New NPC modules and fixes to existing ones. * Automatic elevator panel with button overview. * Slight changes to base_room and chats. * Slight changes to base_room and chats. * Slight changes to base_room and chats. * Fixes to listen and smell in rooms, and fixed example in Wizroom * Fixes to listen and smell in rooms, and fixed example in Wizroom * Fix to M_GRAMMAR (thanks Gesslar), better errors for elevators * Auto login in user menu * More combat, armor and weapon examples * Guns and ammo, loading, removing and messages fixes * Guns and ammo, loading, removing and messages fixes * Small shopkeeper fix * Stats for mobs * Container extra set_objects() options. * More ANSI/XTERM integration * Death, loot and corpse functionality * NEWS_D now doesn't require it's .o file to work correctly * First part of XTERM256/ANSI coop * Colours cmd fixes, container.c fixes * First time login messages fix * M_ANSI removal and replacing with M_COLOURS. * New style replacements via colours command in place. * Removing simul_efuns depending on XTERM256_D to allow simul_efuns to load if it fails * More messaging and colour fixes * More messaging and colour fixes * More messaging and colour fixes * More messaging and colour fixes * More messaging and colour fixes * update to inputsys to prevent wrapping prompts * new message types and wrap/prompt handling * Driver update * Changed default more lines to 30. * fixes the fact that prompts were not showing up * fixing extra space in prompts * FRAME object and fixes to M_WANDER and HIDDEN_DOOR * FRAME ascii mode * Frame support and player menu updates * Frame support and player menu update * Fixes for individual custom colours * Frame theme colour support * Frame theme colour support * Frame theme colour support * Frames for 'who' * Frame theme adjustments * Frame theme adjustments * Frame theme adjustments * Frame theme adjustments * Role for who cmd * hp cmd update to frames * enter, exit, leave verb changes * enter, exit, leave verb changes * enter, exit, leave verb changes * Refurbished score cmd and another FRAME type * Refurbished score cmd and another FRAME type * Refurbished score cmd and another FRAME type * Refurbished skills command * Refurbished skills command * Refurbished skills command * Refurbished people command * 'random' fix, and driver include updates for 'random2' * Auto-indented room descriptions. * Loot, money, pockets, verb fixes * Loot, money, pockets, verb fixes * Driver type fixes * Debug off * 'equip' command refurbished * Score money order by denominations * Score money order by denominations * Score fixes, money fixes, new verbs * set_room_chat fix * set_room_chat fix * Score fixes, money fixes * 'metric' cmd added to player menu * More base room fixes * More money fixes, who tweek * More money fixes, body, accountant, daemon * Client detection and default modes * Client detection and default modes * Client detection and default modes * Driver update * Default shell variables based on term for Wizards * Referral log on account creation * Working food and drinks that heal and intoxicate * Working food and drinks that heal and intoxicate * Smoke fixes for using them, 3 new verbs * Verb fixes, mob compatible food * Behavior fixes, mobs uses bandages on critical wounds * Baseroom fix * Input system fixes, cmd fixes and behaviour tree * Auto width and player menu for same * Behaviour tree work (mostly) * Limb failure * Behaviour tree and emoji non-parsing * Division by zero fix in limbs * BT applying bandages to hurt limbs * BT applying bandages to hurt limbs * Armor swapping for better armors inv and env * Built in BT feature dump * A bit of BT stats built in * Reformatted all .c files with VS Code for consistency. * Missing .o files version 2 * New help file * Fix to exec_code() * Update vs_code * pround() sefun * Removed broken status line functionality * Merged body sub files * Merged body sub files * More flexible wearing * Equip cmd fix for AC 0 * nosave variables in M_WIDGETS * ACCOUNT_D updates * M_SAVE update * WELCOME file update * WELCOME file update * Preload ACCOUNT_D * Dual wizard logon bug fixed. * room was desting bodies moving into this room (#25) * Link for VS Code extension referred to in help file * Link for VS Code extension referred to in help file * Removed duplicate declaration * Update WELCOME file * Update driver --------- Co-authored-by: gesslar <karahd@gmail.com> Co-authored-by: Debian <staun@ss-ubuntu.cmknrts2ju5evg2jpzclopovoa.fx.internal.cloudapp.net> Co-authored-by: Michael Programs <michael.programs@gmail.com>
thefallentree
pushed a commit
that referenced
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Dec 8, 2023
* BT applying bandages to hurt limbs * BT applying bandages to hurt limbs * Armor swapping for better armors inv and env * Built in BT feature dump * A bit of BT stats built in * Reformatted all .c files with VS Code for consistency. * Missing .o files version 2 * New help file * Fix to exec_code() * Update vs_code * pround() sefun * Removed broken status line functionality * Merged body sub files * Merged body sub files * More flexible wearing * Equip cmd fix for AC 0 * nosave variables in M_WIDGETS * ACCOUNT_D updates * M_SAVE update * WELCOME file update * WELCOME file update * Preload ACCOUNT_D * Dual wizard logon bug fixed. * room was desting bodies moving into this room (#25) * Link for VS Code extension referred to in help file * Link for VS Code extension referred to in help file * Removed duplicate declaration * Update WELCOME file * Update driver * PORTAL message fixes * people command adjustments * Fixed missing IMUD messages. * 'colours' cmd fix * preload changes and HTTP_D fix * XTERM custom colour fixes and OOB fix for IMUD * More clever 'calls' cmd. * Daemon updates and base room fixes. * Account_d mangled due to bad wrapping * Better messages for M_EXIT * Better messages for no-combat zones. * updating simul_efun object and adding json.c from std lib (#27) * Check for DCed user during autologin * Check for DCed user during autologin * Wrong check spotted by Jezu fixed * Wrong check spotted by Jezu fixed * Overflowing header in people cmd * Selling/buying generic objects support * Selling/buying generic objects support * FRAME for M_VENDOR * Removing travelling gipsy frames * Removing travelling gipsy frames * Removing travelling gipsy frames * M_VENDOR features * M_VENDOR features * hints system * hints system * name recalibration after restore fixed * sefun update due to generic objects * hint token update * trained levels/auto levels * level down or not, new config options * Removing travelling gipsy frames * Quest daemon update with quest cmd and admtool support * hint token update * Quest system updates * More robust short() for more objects * Multiple room chat callouts fix, elevator wrong error * COINS remove debug, and equip cmd fix * vsupport updated for taking things from container * Allow drop in darkness, and fixes for hints system * Fixed ls cmd to show loaded/not loaded files again * Various cmd fixes, and fix to secure/socket.c * Fixes to BOOK, M_READABLE and examples that work * M_READABLE fix for handling other main IDs rather than 'book' * Hint token updates * Hint token updates * Hint token updates * Hint token updates * Hint token updates * Hint token updates * Hint token updates * Hint token updates * Sorted index in M_READABLE * New sefun and hints update * Jezu patch to keep connections alive * Removed old debug messages and sefun * LAST_LOGIN_D ip recording and whoip cmd update * More whoip update * driver update * driver update * driver update * driver update * New error handler, FRAME moved to M_FRAME * New error handler requires new config.lima * Hints examples in core mudlib * skills cmd update * Update on classes, using . notation instead of -> mudlib-wise * Update on classes, using . notation instead of -> mudlib-wise * Admtool body fixes, M_WANDER fixes * CORPSE fix to use STATE_D * Skills for present beings * Skills for monsters, and other fixes * Karma fix for adversary * YA M_WANDER fix * Another skills cmd fix * Another skills cmd fix * M_WIDGETS color scale was reversed * Score cmd fixes * M_FRAME accent() fix for simplify=on * Update README.md (#28) * M_WIDGETS clean up and score modifications * error_handler was not checking for valid .interactive. now it does. * Closes #30 * domain_file and author_file applies * skills and whoip cmd fixes. No more recursive do_receive() calls * More than 9 training points needs more space * Few fixes and updates * Moved domain to limalib.dev * Moved domain to limalib.dev * MESSAGES_D rewrite * MESSAGES_D phab T7 * Removed wrongly tracked files * M_CONVERSATION extension, greeter expanded as example * M_CONVERSATION fixes, leaky usermenu fix * M_CONVERSATION fixes * M_CONVERSATION extension, greeter expanded as example * M_CONVERSATION extension, greeter expanded as example * USE_USER_MENU option * Skills fixes, and skill trainer added. * Admtool support for MESSAGES_D and info about races * Admtool reorg. Daemons menu was overflowing * Admtool reorg. Daemons menu was overflowing * Admtool reorg. Daemons menu was overflowing * RACE_D removal, race reworks * mudlib.h changed * mudlib.h changed * Admtool extensions and config editor functionality * Admtool extensions and config editor functionality * Zork1 manual * Skills/stats, trainers, config bugfixes * Trainer messages * Stat updates, small fix to STATE_D * Mssing ::create() call * Races loaded incorrectly. Breaks char creation. * Player shell variable defaults * Warning removals * cmds/create fixed, but don't expect greatness * cmds/create READ_ME file added * Trainer code for STAT_TRAIN_SCALES_WITH_STAT option * LPScript removed. * Refactoring objects * Salvage/crafting updates * Salvage/crafting updates * New configurable file and user menu features * The big armor/armour->armour push * Special attacks moved to DAMAGE_D * Salvage/crafting updates * Salvage/crafting updates * Salvage/crafting updates * ROOM -> INDOOR_ROOM * Salving, crafting and many fixes * Briefer error handler lines in stack traces * LOOT_D fix * More .o independent daemons for intial loads * More .o independent daemons for intial loads * More .o independent daemons for intial loads * 'mode' cmd fix * 'cmd' command added, showemote fixed * Minor daemon fixes * MATERIAL_SPAWNER with example * More JUNK and material spawners * More JUNK and material spawners * More JUNK and material spawners * More JUNK and material spawners * More JUNK and material spawners * 'salvage all' implemented * Missing error msg in craft verb * vsupport extension in base obj * div/0 in m_widgets * div/0 in m_widgets * Fix for move for non combatants * M_NPCSCRIPT first version * More JUNK and material spawners * M_NPCSCRIPT working version * M_ACTIONS multiple call out checks * M_NPCSCRIPT working version * M_NPCSCRIPT ACTION support for functions * M_NPCSCRIPT ACTION support for functions * Fixed for order of init. when logging on preventing correct wrapping * Fixes for guest users and commands they interact with. * Stop conversations when executing scripts * Fix for vendors selling nothing * Fix for vendors selling nothing * div/0 in M_VENDOR * div/0 in M_VENDOR * M_VENDOR DOMAIN_D integration * M_VENDOR DOMAIN_D integration * M_VENDOR exchange rate fix * feet fix in equip cmd * feet fix in equip cmd * ARMOUR query_value() fix * Driver files updates, .o updates * Remove driver.bak * README update * Temp skill bonuses for items, cmd updates. * Removed TBUG statements. * removed() worn() for wearables. * More screen reader fixes. * new driver * NO_ANSI and NO_WRAP for simplify=on, shell fixes. * Command fixes for screen readers. * Establish skills in bonus added for it. * Skills fix * M_WEARABLE, ability for extra modifier * Showing +/- for skill bonuses. * Wrong ID added for ARMOUR. * class wear_info clean up * update_cover() for wear changing cover while worn * wear limb abbreviations * Command changes (minor) * Elevator button naming consistency. * Reserver a bit more horizontal space per item. * left wrist, right wrist -> wrists * foots to feet * climb challenge * concentration to reflex * Correct skill name * combat message configuration * concentration -> reflex * Multiple message fix for adversary * verb enhancements, new verb * pull verb * blow to bludgeon * vsupport get fix * correct handling of weakness and resistances * Merged did.o to keep old changes. * Rename * index file for rst * Update version to 1.1a2 * Behaviour, daemon and cmd fixes. * Changed to LIMA code standard * fixed login issue with no user menu * Buf in sell value * Behavior hook bug and defensive remove_hook --------- Co-authored-by: gesslar <karahd@gmail.com> Co-authored-by: Michael Programs <michael.programs@gmail.com> Co-authored-by: Stellar Lama <117848127+lamaspacemud@users.noreply.github.com>
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These are all the things I could find in the array -> * conversion effort.
In a few cases, I changed the type from string * to mixed * if it made sense.
I also restored the word "array" in lots of comments and documents.