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[Flight] Use more robust web socket implementation in fixture #34338
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The `WebSocketStream` implementation seems to be a bit unreliable. We've seen `Cannot close a ERRORED writable stream` errors when expanding the logged deep object, for example. And when reducing the fixture to a minimal app, we even get `Connection closed` errors, because the web socket connection is closed before all debug chunks are sent. We can improve the reliability of the web socket connection by using a normal `WebSocket` instance on the client, along with manually creating a `WritableStream` and a `ReadableStream` for processing the messages. As an additional benefit, the debug channel now also works in Firefox and Safari. On the server, we're simplifying the integration with the Express server a bit by utilizing the `server` property for `WebSocket.Server`, instead of the `noServer` property with the manual upgrade handling.
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Comparing: 4082b0e...0a55f2d Critical size changesIncludes critical production bundles, as well as any change greater than 2%:
Significant size changesIncludes any change greater than 0.2%: (No significant changes) |
eps1lon
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Aug 29, 2025
github-actions bot
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Aug 31, 2025
…ok#34338) The `WebSocketStream` implementation seems to be a bit unreliable. We've seen `Cannot close a ERRORED writable stream` errors when expanding the logged deep object, for example. And when reducing the fixture to a minimal app, we even get `Connection closed` errors, because the web socket connection is closed before all debug chunks are sent. We can improve the reliability of the web socket connection by using a normal `WebSocket` instance on the client, along with manually creating a `WritableStream` and a `ReadableStream` for processing the messages. As an additional benefit, the debug channel now also works in Firefox and Safari. On the server, we're simplifying the integration with the Express server a bit by utilizing the `server` property for `WebSocket.Server`, instead of the `noServer` property with the manual upgrade handling. DiffTrain build for [3fe51c9](facebook@3fe51c9)
github-actions bot
pushed a commit
to code/lib-react
that referenced
this pull request
Aug 31, 2025
…ok#34338) The `WebSocketStream` implementation seems to be a bit unreliable. We've seen `Cannot close a ERRORED writable stream` errors when expanding the logged deep object, for example. And when reducing the fixture to a minimal app, we even get `Connection closed` errors, because the web socket connection is closed before all debug chunks are sent. We can improve the reliability of the web socket connection by using a normal `WebSocket` instance on the client, along with manually creating a `WritableStream` and a `ReadableStream` for processing the messages. As an additional benefit, the debug channel now also works in Firefox and Safari. On the server, we're simplifying the integration with the Express server a bit by utilizing the `server` property for `WebSocket.Server`, instead of the `noServer` property with the manual upgrade handling. DiffTrain build for [3fe51c9](facebook@3fe51c9)
EugeneChoi4
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that referenced
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Sep 4, 2025
…ok#34338) The `WebSocketStream` implementation seems to be a bit unreliable. We've seen `Cannot close a ERRORED writable stream` errors when expanding the logged deep object, for example. And when reducing the fixture to a minimal app, we even get `Connection closed` errors, because the web socket connection is closed before all debug chunks are sent. We can improve the reliability of the web socket connection by using a normal `WebSocket` instance on the client, along with manually creating a `WritableStream` and a `ReadableStream` for processing the messages. As an additional benefit, the debug channel now also works in Firefox and Safari. On the server, we're simplifying the integration with the Express server a bit by utilizing the `server` property for `WebSocket.Server`, instead of the `noServer` property with the manual upgrade handling.
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The
WebSocketStreamimplementation seems to be a bit unreliable. We've seenCannot close a ERRORED writable streamerrors when expanding the logged deep object, for example. And when reducing the fixture to a minimal app, we even getConnection closederrors, because the web socket connection is closed before all debug chunks are sent.We can improve the reliability of the web socket connection by using a normal
WebSocketinstance on the client, along with manually creating aWritableStreamand aReadableStreamfor processing the messages.As an additional benefit, the debug channel now also works in Firefox and Safari.
On the server, we're simplifying the integration with the Express server a bit by utilizing the
serverproperty forWebSocket.Server, instead of thenoServerproperty with the manual upgrade handling.