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Fix IllegalStateException when closing Duck.ai #6839
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I'm not sure how exactly that scenario would play out, but shouldn't this be checked before we run any logic in the function? Otherwise, if a state is restored with fragment visible, our local
isDuckChatVisiblewould be set tofalsealready.There was a problem hiding this comment.
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It needs to be checked when the animation completes, if we check it before, the state may have changed by then. Not sure how to deal with that inconsistency.
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Right. Anyway, looks like a quick way to prevent the crash and worst case we'll have a one time issue with keyboard pop-up which will resolve itself either way, so that's not a big deal.