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Add ability to scroll village / storesContainer via keyboard #224

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Feb 14, 2015
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Add scrolling via keyboard
  • Loading branch information
anubisthejackle committed Feb 7, 2015
commit 3d00ed3c40e5eadff2d16df0b2f9486c90dd01af
15 changes: 12 additions & 3 deletions script/engine.js
Original file line number Diff line number Diff line change
Expand Up @@ -593,10 +593,16 @@
switch(e.which) {
case 38: // Up
case 87:
if(Engine.activeModule == Outside){
Engine.activeModule.scrollSidebar('up');
}
Engine.log('up');
break;
case 40: // Down
case 83:
if(Engine.activeModule == Outside){
Engine.activeModule.scrollSidebar('down');
}
Engine.log('down');
break;
case 37: // Left
Expand All @@ -605,17 +611,20 @@
Engine.travelTo(Path);
else if(Engine.activeModule == Path && Outside.tab)
Engine.travelTo(Outside);
else if(Engine.activeModule == Outside && Room.tab)
else if(Engine.activeModule == Outside && Room.tab){
Engine.activeModule.scrollSidebar('left', true);
Engine.travelTo(Room);
}
Engine.log('left');
break;
case 39: // Right
case 68:
if(Engine.activeModule == Room && Outside.tab)
Engine.travelTo(Outside);
else if(Engine.activeModule == Outside && Path.tab)
else if(Engine.activeModule == Outside && Path.tab){
Engine.activeModule.scrollSidebar('right', true);
Engine.travelTo(Path);
else if(Engine.activeModule == Path && Ship.tab)
}else if(Engine.activeModule == Path && Ship.tab)
Engine.travelTo(Ship);
Engine.log('right');
break;
Expand Down
60 changes: 59 additions & 1 deletion script/outside.js
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
var Outside = {
name: _("Outside"),

_STORES_OFFSET: 0,
_GATHER_DELAY: 60,
_TRAPS_DELAY: 90,
_POP_DELAY: [0.5, 3],
Expand Down Expand Up @@ -439,7 +440,7 @@ var Outside = {
this.setTitle();

if(!ignoreStores && Engine.activeModule === Outside && village.children().length > 1) {
$('#storesContainer').css({top: village.height() + 26 + 'px'});
$('#storesContainer').css({top: village.height() + 26 + Outside._STORES_OFFSET + 'px'});
}
},

Expand Down Expand Up @@ -611,5 +612,62 @@ var Outside = {
Outside.updateWorkersView();
Outside.updateVillageIncome();
};
},

scrollSidebar: function(direction, reset) {

if( typeof reset != "undefined" ){
$('#village').css('top', '0px');
$('#storesContainer').css('top', '224px');
Outside._STORES_OFFSET = 0;
return false;
}

var momentum = 10;

// If they hit up, we scroll everything down
if( direction == 'up' )
momentum = momentum * -1;

/* Let's stop scrolling if the top or bottom bound is in the viewport, based on direction */
if( direction == 'down' && inView( direction, $('#village') ) ){
console.log(direction);
console.log('IN VIEW');
return false;
}else if( direction == 'up' && inView( direction, $('#storesContainer') ) ){
console.log(direction);
console.log('IN VIEW');
return false;
}

scrollByX( $('#village'), momentum );
scrollByX( $('#storesContainer'), momentum );
Outside._STORES_OFFSET += momentum;

}
};
function inView(dir, elem){

var scTop = $('#main').offset().top;
var scBot = scTop + $('#main').height();

var elTop = elem.offset().top;
var elBot = elTop + elem.height();

if( dir == 'up' ){
// STOP MOVING IF BOTTOM OF ELEMENT IS VISIBLE IN SCREEN
return ( elBot < scBot );
}else if( dir == 'down' ){
return ( elTop > scTop );
}else{
return ( ( elBot <= scBot ) && ( elTop >= scTop ) );
}

}

function scrollByX(elem, x){

var elTop = parseInt( elem.css('top'), 10 );
elem.css( 'top', ( elTop + x ) + "px" );

}