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compound pseudo normals (2d and 3d) - #442

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Ughuuu wants to merge 7 commits into
dimforge:masterfrom
Ughuuu:compound-pseudo-normal
Open

compound pseudo normals (2d and 3d)#442
Ughuuu wants to merge 7 commits into
dimforge:masterfrom
Ughuuu:compound-pseudo-normal

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@Ughuuu Ughuuu commented Aug 25, 2026

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  • Add CompoundFlags::FIX_INTERNAL_EDGES to fix normals for compound shape. In godot, we receive a polygon already triangulated with shapes sliding across others. So intersecting points provide normals we can use as pseudonormals.

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Ughuuu marked this pull request as ready for review August 25, 2026 21:27
@Ughuuu Ughuuu changed the title compond pseudo normals (2d) compound pseudo normals (2d) Aug 25, 2026
@Ughuuu Ughuuu changed the title compound pseudo normals (2d) compound pseudo normals (2d and 3d) Aug 26, 2026
Ughuuu added a commit to appsinacup/godot-rapier-physics that referenced this pull request Aug 28, 2026
…her fixes. (#620)

- Fix #617
- WIP on for ghost collisions for regular shape (eg. not polyline).
dimforge/parry#442 . Needs parry PR to be
merged.
- Fix #621
- Fix #616
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