Revert "Working multiz tacmap, round two, extra buttons" - #12947
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Test merge deployment history:Test Merge Deployed @ 08/21/2026 14:47:06 +00:00:Server InstanceRevisionTest Merge Updated @ 08/21/2026 20:49:02 +00:00:Server InstanceRevisionTest Merge Updated @ 08/21/2026 23:50:22 +00:00:Server InstanceRevisionTest Merge Updated @ 08/22/2026 01:51:33 +00:00:Server InstanceCM13 Live RevisionOrigin: 31269e9 Test Merge Updated @ 08/22/2026 12:10:35 +00:00:Server InstanceRevisionTest Merge Updated @ 08/22/2026 13:11:41 +00:00:Server InstanceRevisionTest Merge Updated @ 08/22/2026 15:25:14 +00:00:Server InstanceRevision |
This was referenced Aug 21, 2026
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About the pull request
Reverts a PR that introduced multiple bugs to the tacmap, including:
#12946
#12921
#12930
Explain why it's good for the game
A working tacmap is better than one that works half of the time.
Testing Photographs and Procedure
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