- Asheville, NC, USA
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realtime_experiments Public
A home for tests and benchmarks and sanity checking things related to audio programming.
C++ BSD 3-Clause "New" or "Revised" License UpdatedFeb 27, 2022 -
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GAP_MusicImprov Public archive
Improvisational music system provided as supplemental material for Game Audio Programming 3: Principles and Practice, edited by Guy Somberg
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Percolate Public archive
Experiment with behavior trees and music in Unity
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SubtractinatorNative Public archive
Subtractive synth for Unity
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PercolatorEditor Public archive
Experiment with behavior trees and music
C++ MIT License UpdatedAug 9, 2018 -
GAP_Sequencer Public archive
Sequencer System for Game Audio Programming 2: Principles and Practices, edited by Guy Somberg
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SingingShells_Drone1 Public archive
A generative, droney PD thing. Load it up on your Bela.
Pure Data UpdatedMay 2, 2017 -
WineAndWiresMax Public archive
Max patches to interface with a modular synth
Max MIT License UpdatedApr 25, 2017 -
DesigningSoundMusicSystem Public archive
Source Code for a Unity procedural music system tutorial for Designing Sound
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UnityVolumeEnvelopeNative Public archive
Native plugin for doing volume envelopes on AudioSources in Unity
C++ MIT License UpdatedApr 4, 2016 -
ProceduralTuba Public archive
Generative melodies, tuba synthesis, and hilarity for Unity3d
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FreeGameCode Public archive
Some useful bits to help other game devs. Enjoy!
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PulseSequencer Public archive
A pulse-based sequencer for Unity3d
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PoiController Public archive
Poi serial controller for Max/MSP (and eventually other things)
Arduino UpdatedFeb 4, 2016 -
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crowbot Public archive
Forked from tabacco/crowbotI, Crowbot - Molyjam 2012 game