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v2 checklist
j.reu.s edited this page Jun 29, 2020
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36 revisions
- anyone can add things here
- documentation on how to use forces to move objects (e.g. a first person avatar)
- heightfields/equivalent (perhaps done in such a way that even if you fall through you get buoyed back up)
- apply continuous force (instead of just impulse)
- migration guide
- Gravity on Collada loaded Object
- HeightfieldMesh with dynamic vertices length/width
- Support newest Ammo.js syntax: Ammo() rather than Ammo
- Box (done)
- Cone (done)
- Cylinder (done)
- Plane (done)
- Sphere (done)
- Convex (done)
- TriangleMesh (done)
- Compound (done)
- Set position (done)
- Set quaternion (done)
- Set mass (done)
- Set friction & restitution (done)
- Set velocities (done)
- Set factors (done)
- Set damping (done)
- Set collision masks/groups (done)
- Cloning (done)
- Report new collisions (done)
- Apply force (+ at location) (done)
- Add rigid body (done)
- Remove rigid body (done)
- Ray tracing (done)
- Add/remove ghost body (done)
- Report ghost body collision end (done)
- Run code in web worker
- Interpolation
- Scene import from ObjectLoader
- Hinge (done)
- Point (done)
- Slider (done)
- Weld (done)
- removal from world (done)
- shape caching
- Ball Pit