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Chandler edited this page May 31, 2013
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Basic Setup - setting up Physijs with three.js
Scene Configuration - configuring the simulation
Basic Shapes - the shape primitives supported by Physijs
Compound Shapes - how to create compound shapes
Materials - changing an object's friction and restitution ("bounciness")
Collisions - detecting collisions between objects
Constraints - description & examples of the supported constraints