Repair Nanobots properly accounts for splints and mutations #2712
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Summary
SUMMARY: Bugfixes "Repair Nanobots properly accounts for splints and mutations"
Purpose of change
In #2482 I used
get_all_effects_of_type()
for the mending list when refactoring it. This failed to account for lizard regen or splints as in the original implementation I used.Also feels like Repair Nanobots drains really fast, so I'm tuning it down unless anyone has objections.
Describe the solution
Do it again while retaining
std::vector<effect *> mending list
.Also, it feels like the Repair Nanobots drain really fast and work really fast, turned it up to 2 minutes.
Describe alternatives you've considered
Apply
erase_if()
to the vector.Testing
Install Repair Nanobots, increase bionic power to 100kJ, do not turn on. Break limb, wear splint, wait 30 minutes.
Additional context