Expand profession options for scenarios a bit #2540
Merged
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Summary
SUMMARY: Balance "Add more existing professions to scenarios with a low variety of available professions"
Purpose of change
This aims to add a few more profession options to some of the scenarios that lack variety, as once more failing to go the fuck to sleep proves to be the best time to work on an idea.
Describe the solution
Describe alternatives you've considered
Testing
Checked affected file for syntax and lint errors.
Additional context
If we keep medieval peasant challenge, it might be feasible to rework it to be a general "temporally displaced survivor" scenario. If we keep it to the English theme then additional professions to add to it could be a few basic things like a village smith, Yeoman archer as a more combat-capable profession, outlaw, etc. Otherwise dropping the specific choice of flavor language would allow making it a more general "anachronistic professions go here" scenario.
We'd probably want to shift forced illiteracy to the profession level instead of scenario level either way though, since that allows adding historical professions from backgrounds with a higher literacy rate.
Additionally, the mi-go captive scenario is a bit lacking in good profession options and I wasn't sure what else exists that'd be fitting. Conversely, the rescuer profession would be good to adapt by changing its description to not refer to the scenario, for use in the other post-cata scenarios since its gear is a bit more distinct.
Also, we could probably merge Ride of The Valkyries and Last Flight scenarios, both of them start you in a field with the "go find fuel" mission. The only practical difference is Ride of The Valkyries has its vehicle at the profession level, while Last Flight has it at the scenario level. Merging them would necessitate using the former.