- Kyiv, Ukraine
-
20:24
(UTC +03:00)
Highlights
- Pro
Stars
MinIO is a high-performance, S3 compatible object store, open sourced under GNU AGPLv3 license.
An implementation of underwater effects that show under the water line.
Fast persistent recoverable log and key-value store + cache, in C# and C++.
YvesAlbuquerque / AutoLOD
Forked from StCost/AutoLODFixed: Automatic LOD generation + scene optimization
Tiny process execution for humans — a better child_process
Minimal WebGL2 thin library for creating 3D graphics
GPU Falling sand simulation using block cellular automata
Unity super simple approach for GPU instanced grass (+ occlusion/frustum culling)
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
Compute Stochastic Screen Space Reflections for unity post processing
Realtime-CSG, CSG level editor for Unity
A library for building fast, reliable and evolvable network services.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
Performance-portable, length-agnostic SIMD with runtime dispatch