This fork provides performance optimizations, quick fixes, and improvements to the physics package. It will never add new features. Therefore, as long as you don't depend on some obscure behavior, you should always be able to switch between the official package and this fork without any issues.
- Removed all sync points.
- Removed FinalDisposeHandle and waiting on disposes
- Updated API for 2023.3.0a17
The Unity Physics package provides a stateless, high-performance constrained rigid body simulation.
To install this package, follow the instructions in the Getting Started documentation.
For information on how to use the Unity Physics package, see the User manual.