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Description
EmitGameSound* functions in Black Mesa crash the server.
Same sound plays correctly via playgamesound command.
I'm guessing it could be CSGO code like with trace functions in #70 .
Test code
soundtest.txt
Throttle
Thread 0 (crashed):
0: jit_code_3890720768_1048576 + 0xf64e0
https://crash.limetech.org/qdvzopc5s77y
SM 1.11.0.6562
Metamod 1.10.7-dev
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