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Black Mesa Trace Ray functions not work #70

@PlayBoy31

Description

@PlayBoy31

test.txt

The problem with black mesa it always return visible regardless where players are on the map ! (player is very far away and behind big stones/walls etc)

> bool:IsPointVisible(const Float:start[VEC], const Float:end[VEC])
> {
> 	TR_TraceRayFilter(start, end, MASK_SHOT|CONTENTS_GRATE|CONTENTS_OPAQUE, RayType_EndPoint, TraceEntityFilterPoints);
> 	return TR_GetFraction() == 1.0;
> }
> 
> public bool:TraceEntityFilterPoints(entity, mask, data)
> {
> 	return entity > MaxClients;
> }

SM (1.11 - build 6520) and metamod (1.11 - build 1130)

@asherkin its a game data update missing but found nothing strange.

SDK update ? some one can check if its a SM issue or a game issue please ? @dvander @psychonic

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