Fix #194 and #15. Use world coordinates for synchronization. #275
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This pull request is bigger than I might have liked, but solving the main issue (#15) required a major rethinking of how we handle the overlay volume.
To make synchronization work in world coordinates, we need a voxel-to-world and world-to-voxel transform for every potentially synced volume. This means the overlay needs these transforms. The overlay uses a simple, default MINC transform. This now gives the overlay volume most of the properties and methods formerly associated only with the MINC and NIfTI-1 volumes.
I did a little code cleanup while I was at it. Fixing #194 was easy once this was working.