Fix #194 and #15. Use world coordinates for synchronization.#275
Merged
natacha-beck merged 1 commit intoaces:masterfrom Oct 5, 2015
Merged
Fix #194 and #15. Use world coordinates for synchronization.#275natacha-beck merged 1 commit intoaces:masterfrom
natacha-beck merged 1 commit intoaces:masterfrom
Conversation
Contributor
There was a problem hiding this comment.
Maybe you can directly return:
if (synced_volume === volume) return ;
joelthelion
pushed a commit
to TonyChizat/brainbrowser
that referenced
this pull request
Apr 11, 2016
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This pull request is bigger than I might have liked, but solving the main issue (#15) required a major rethinking of how we handle the overlay volume.
To make synchronization work in world coordinates, we need a voxel-to-world and world-to-voxel transform for every potentially synced volume. This means the overlay needs these transforms. The overlay uses a simple, default MINC transform. This now gives the overlay volume most of the properties and methods formerly associated only with the MINC and NIfTI-1 volumes.
I did a little code cleanup while I was at it. Fixing #194 was easy once this was working.