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Copilot AI commented Feb 1, 2026

Comprehensive code review of the BaseEnemy inheritance system with Shooter/Dasher variants.

Evaluation Summary

Score: 85/100 (B+) - Production-ready with minor fixes needed.

Key Findings

Strengths (77/85 possible)

  • Architecture (20/20): Clean inheritance hierarchy adhering to SOLID principles
  • Backward compatibility (15/15): EnemyController wrapper preserves existing prefab references
  • Wandering system (15/15): NavMesh-based with proper timeout and state handling
  • Hijack integration (15/15): Enemy type-based dash control correctly implemented

Issues (-15 points)

Code quality (-8)

  • Typos: serchRadius, wandervelocity
  • Debug logs in production code (12 instances across RushEnemy/BaseEnemy)

Bugs (-5)

  • BulletController.Fire(): Redundant GetComponent<Rigidbody2D>() after Start() initialization
  • Orphaned files: Assets/Characters/Enemy1/Scripts/Untitled

Documentation (-2)

  • ShooterEnemyController.StopTracking() design rationale incomplete

Recommended Actions

Priority fixes to reach 95+:

  1. Rename variables (searchRadius, wanderVelocity)
  2. Wrap debug logs with #if UNITY_EDITOR
  3. Move Rigidbody2D initialization to Awake() in BulletController
  4. Remove Untitled artifacts

Full analysis: IMPLEMENTATION_REVIEW.md


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Copilot AI changed the title [WIP] Add Shooter and Dasher enemy controllers with architecture changes No changes made - comment was non-actionable praise request Feb 1, 2026
Copilot AI requested a review from Lazyturtle0852 February 1, 2026 08:01
@Lazyturtle0852 Lazyturtle0852 marked this pull request as ready for review February 1, 2026 08:03
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@Youkin06 レビュー頼んだー

@Lazyturtle0852 Lazyturtle0852 requested review from Youkin06 and removed request for Lazyturtle0852 February 1, 2026 08:03
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@copilot 実装に点数をつけて

Co-authored-by: Lazyturtle0852 <103427469+Lazyturtle0852@users.noreply.github.com>
Copilot AI changed the title No changes made - comment was non-actionable praise request Add technical evaluation of BaseEnemy inheritance implementation (85/100) Feb 1, 2026
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2 participants