Add technical evaluation of BaseEnemy inheritance implementation (85/100) #43
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Comprehensive code review of the BaseEnemy inheritance system with Shooter/Dasher variants.
Evaluation Summary
Score: 85/100 (B+) - Production-ready with minor fixes needed.
Key Findings
Strengths (77/85 possible)
EnemyControllerwrapper preserves existing prefab referencesIssues (-15 points)
Code quality (-8)
serchRadius,wandervelocityBugs (-5)
BulletController.Fire(): RedundantGetComponent<Rigidbody2D>()afterStart()initializationAssets/Characters/Enemy1/Scripts/UntitledDocumentation (-2)
ShooterEnemyController.StopTracking()design rationale incompleteRecommended Actions
Priority fixes to reach 95+:
#if UNITY_EDITORAwake()in BulletControllerFull analysis:
IMPLEMENTATION_REVIEW.md💬 We'd love your input! Share your thoughts on Copilot coding agent in our 2 minute survey.